People Innovation Excellence

Game Application and Technology

Introduction

Computer, mobile, and console games represent a multi-billion dollar global industry. Game Application and Technology (GAT) program offers dedicated degrees in game development, giving students the technical expertise they need to enter the industry confidently. GAT program is designed specifically by Computer Science, BINUS University to provide students with knowledge and skills to develop and create a variety of applied technology in the field of game technology. BINUS UNIVERSITY found this program in September 2012, and it became one of the best programs under the coordination of School of Computer Science. GAT program is designed to adapt the dynamically changing creative industries landscape while ensuring a solid academic foundation and aligned to industry expectations. GAT focuses on game art, game design, and game programming. The structure of the course allows students to gain valuable practical experience in building software systems, and also apply knowledge in creative game design. GAT program have a strong base in computer science foundation subjects as well as offering the theoretical and critical thinking behind current digital technologies. Students will learn in a project orientated environment that encourages collaboration with industries. This collaboration helps them discover creative solutions to contemporary design challenges. Students are encouraged to collaborate, work according to deadlines, maintain attendance levels and develop strong communication skills. As a result, graduates are internationally renowned for their expertise and confident to enter the workplace as newly skilled professionals rather than technicians. Catalog 2013 (PDF), Catalog 2014 (PDF), Catalog 2015 (PDF), Catalog 2016 (PDF)

Vision

Become a study program of choice in Computer Science, focus in creative software solutions for business and industry, recognized internationally, championing innovation and produce graduates with international qualification.

Mission

The mission of Game Application and Technology Program is to contribute to the global community through the provision of world-class education by :
  1. Educating student in the fundamental skills, knowledge, and practice of recent mobile technologies and architectures, wireless technologies, mobile software development, and game design.
  2. Conducting research and providing game application and technology professional services with an emphasis on the application of knowledge for society’s development.
  3. Sharing the application of knowledge related to game application & technology with a view to Indonesians' and the international community quality of life.
  4. Influencing students & lecturers to be creative, value-adding and competitive at an international level in game application & technology, by creating a suitable environment.
  5. Preparing students as smart and skilled game application & technology professionals, leaders, and entrepreneurs in the global market and/ or to continue in related disciplines.
   

Program Objective

The objectives of the program are:
  1. To provide students with a solid foundation of mathematical, algorithm principles, computer science knowledge and ethical that will be needed in IT practice
  2. To provide students with skills to apply design and development principles in the construction of software system applied in database technology, intelligence system, networking, multimedia development, game design and game technology
  3. To prepare students with abilities to keep up-to-date with the latest Information Technology specially in computer game technology trends, developments and industries
  4. To prepare students with abilities in problem solving and good communication skills to be able to work as an individual or in a team in an IT environment
 

Student Outcomes

After completing the study, graduates are:
  1. Able to create software application design with the implementation of database system principal design to solve structured and semi-structured data.
  2. Able to design software application solution based on problem analysis which can be solved with structured approach in informatics area.
  3. Able to assess information and communication technology trend to deliver alternative solution of software development.
  4. Able to create game software with the implementation of multimedia, computer network, and applicative database with use of artificial intelligence algorithm to solve real industry problems.
 

Prospective Career of the Graduates

After finishing the program, the graduate of Game Application and Technology Program could follow a career as:
  1. Game Engineer / Developer
  2. Game Designer
  3. Game Artist / Technical Artist
  4. Game Director / Chief Technology Officer
  5. Game Content Provider
  6. Game Consultant
  7. Game Publisher
  8. Entrepreneur
  9. Academician in multimedia and games (Lecturer, Trainer, Researcher)
   

Course Structure for Binusian 2020

Sem Code Course Name SCU Total
1 CHAR6013 Character Building: Pancasila

2

20

MATH6025 Discrete Mathematics

4

MATH6030 Linear Algebra

2

COMP6047 Algorithm and Programming*

4/2

STAT6026 Probability and Statistics

2

GAME6001 Introduction to Game Technology*

2

English University Courses I
ENGL6128 English in Focus

2

ENGL6130 English for Business Presentation

2

2 CHAR6014 Character Building: Kewarganegaraan

2

21

MATH6031 Calculus

4

COMP6048 Data Structures

4/2

GAME6002 Game Design*

2

GAME6004 Object Oriented Game Programming*

2/2

LANG6061 Indonesian 1
English University Courses II
ENGL6129 English Savvy

2

ENGL6131 English for Written Business Communication

2

3 CHAR6015 Character Building: Agama

2

20

COMP6049 Algorithm Design and Analysis

4

ENTR6003 Entrepreneurship I

2

GAME7029 2D Game Programming*

4

GAME6033 Storyboarding & Concept Art*

2

COMP6056 Program Design Methods

4

GAME6012 User Experiences*

2

4 GAME6050 Game Engine Programming*

2

24

CPEN6109 Computer Networks

2/2

ISYS6280 Database Systems

4/2

COMP6228 Artificial Intelligence

4

COMP6230 Software Engineering*/**

4

GAME7044 2D Animation*

2/2

5 COMP6153 Operating System

2/2

24

COMP6062 Compilation Techniques

4

ENTR6004 Entrepreneurship II

2

COMP6232 Human and Computer Interaction

2/2

GAME7045 Mobile & Web Game Programming*/**

4/2

GAME6043 3D Modeling for Games*

2/2

6 Enrichment Program I

15

15

7 Enrichment Program II

16

16

8 GAME6026 Thesis

6

6

Total Credits 146
*) This course is delivered in English **) Entrepreneurship embedded   English University Courses: -) For 1st Semester : English University Courses I, student with score Binus University English Proficiency Test less than 500 will take English in Focus, and student with score test greater than or equal to 500 will take English for Business Presentation. -) For 2nd Semester: English University Courses II, student with score Binus University English Proficiency Test less than 500 will take English Savvy, and student with score test greater than or equal to 500 will take English for Written Business Communication. -) Students should pass English Savvy with a minimum Grade is C. Enrichment Program I (6th Semester) & Enrichment Program II (7th Semester): -) Student will take one of enrichment program tracks (off campus).   Enrichment Track Scheme
Track Semester 6 Semester 7
I RS ENTR CD SA *etc I RS ENTR CD SA *etc
1 v v
2 v v
3 v v
4 v v
5 v v
6 v v
7 v v
8 v v
9 v v
10 v v
11 v v
12 v v
Notes: I               : Internship RS           : Research ENTR     : Entrepreneurship CD          : Community Development SA           : Study Abroad *etc         : Department specific needs   Notes: Student can choose one of the available tracks

Prerequisites for Binusian 2020

There is no prerequisite for this program

Quality Controlled Courses for Binusian 2020

Student should pass all of these quality controlled courses as listed below:
No Code Course Name Minimum Grade
1 CHAR6013 Character Building: Pancasila

B

2 ENTR6004 Entrepreneurship II

C

3 COMP6047 Algorithm and Programming*

C

4 COMP6048 Data Structures*

C

5 COMP6056 Program Design Methods*

C

6 COMP6230 Software Engineering*

C

7 GAME6002 Game Design

C

8 GAME7029 2D Game Programming

C

*) Tutorial & Multipaper  

Source : BINUS UNIVERSITY OFFICIAL CURRICULUM SITE


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