{"id":1057,"date":"2026-02-27T08:08:01","date_gmt":"2026-02-27T08:08:01","guid":{"rendered":"https:\/\/socs.binus.ac.id\/game\/?p=1057"},"modified":"2026-02-28T10:51:13","modified_gmt":"2026-02-28T10:51:13","slug":"revolusi-animasi-2d-bone-rigging","status":"publish","type":"post","link":"https:\/\/socs.binus.ac.id\/game\/2026\/02\/27\/revolusi-animasi-2d-bone-rigging\/","title":{"rendered":"Animasi 2D Jadi Lebih Mudah! Begini cara cepat Bone Rigging dan Efek Idle Breathing lewat hanya browser!"},"content":{"rendered":"<p>Bikin karakter 2D bernapas atau idle animation kadang dianggap remeh, tapi prosesnya sering kali memakan waktu. Biasanya kita harus menggunakan software animasi tertentu, dari melakukan rigging manual, memasang tulang (bones), hingga mengatur keyframe satu per satu. Bagaimana kalau sekarang semua itu bisa dilakukan jadi hitungan detik saja hanya lewat browser?<\/p>\n<h2><span style=\"font-size: 18pt\">W<\/span><span style=\"font-size: 18pt\">ar<\/span><span style=\"font-size: 18pt\">p Studio<\/span><\/h2>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"wp-image-1025 aligncenter\" src=\"https:\/\/socs.binus.ac.id\/game\/wp-content\/uploads\/sites\/2\/2026\/02\/videoframe_0.png\" alt=\"\" width=\"729\" height=\"410\" \/><\/p>\n<p><em>Source: <a href=\"https:\/\/redd.it\/1pkcdzo\">Reddit Page<\/a><\/em><\/p>\n<p>Developer Warp Studio baru saja memberikan update pada web tool animasi 2D miliknya (<a href=\"http:\/\/warpstudio.app\">link<\/a>). Tidak perlu aplikasi tambahan, tool berbasis browser ini sekarang mendukung fitur Bone Rigging dan Instant Idle Breathing. Cukup upload gambar kamu, dan kamu siap untuk menganimasi.<\/p>\n<h2><span style=\"font-size: 18pt\">Rigging Cepat dengan Pin<\/span><\/h2>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"wp-image-1081 aligncenter\" src=\"https:\/\/socs.binus.ac.id\/game\/wp-content\/uploads\/sites\/2\/2026\/02\/videoframe_33273.png\" alt=\"\" width=\"745\" height=\"419\" \/><\/p>\n<p><em>Source: <a href=\"https:\/\/redd.it\/1pkcdzo\">Reddit Page<\/a><\/em><\/p>\n<p>Lupakan proses rigging yang rumit. Di sini, kamu cukup klik untuk menambahkan pin pada karakter. Setelah itu, drag pin tersebut untuk memosisikannya ulang tanpa membuat gambar menjadi terdistorsi atau warping berantakan.<\/p>\n<h2><span style=\"font-size: 18pt\">Rigging Cepat dengan Presets<\/span><\/h2>\n<h2><img loading=\"lazy\" decoding=\"async\" class=\"wp-image-1067 aligncenter\" style=\"color: #5e5e5e;font-size: 16px\" src=\"https:\/\/socs.binus.ac.id\/game\/wp-content\/uploads\/sites\/2\/2026\/02\/videoframe_2265.png\" alt=\"\" width=\"495\" height=\"331\" \/><\/h2>\n<p><em>Source: <a href=\"https:\/\/redd.it\/1pkcdzo\">Reddit Page<\/a><\/em><\/p>\n<p>Ini dia selling point terbesarnya! Cukup masuk ke menu <strong>Animation Presets<\/strong> dan pilih opsi &#8220;Idle Breathe&#8221;. Karakter 2D kamu akan langsung memiliki animasi bernapas seperti karakter RPG secara otomatis.<br \/>\n<!-- References --><\/p>\n<h2><span style=\"font-size: 18pt\">Kesimpulan<\/span><\/h2>\n<p>Singkatnya, tool ini adalah game changer untuk mempercepat workflow pembuatan aset game 2D. Sangat praktis untuk kebutuhan prototyping cepat dan atau saat kamu butuh sesuatu yang cepat di tengah kesibukan yang lain.<\/p>\n<p>Penasaran ingin melihat seberapa cepat tool ini bekerja? Langsung saja bereksperimen dengan gambarmu sendiri di <a href=\"http:\/\/warpstudio.app\/app\">link<\/a><\/p>\n<p style=\"font-size: 11pt;margin-top: 40px;padding-top: 20px;border-top: 1px solid #eee\">Referensi:<br \/>\n<a href=\"https:\/\/redd.it\/1pkcdzo\">Reddit Page<\/a><br \/>\n<a href=\"https:\/\/warpstudio.app\/app\">Warp Studio App<\/a><\/p>\n<p><!-- Author Box --><\/p>\n<div style=\"flex-wrap: wrap;justify-content: space-between;background: linear-gradient(135deg, #fb8e16 0%, #e86c00 100%);padding: 20px;border-radius: 15px;color: white;margin: 50px 0\">\n<p><!-- Author --><\/p>\n<div style=\"flex: 1;min-width: 250px;align-items: center;margin-bottom: 10px\">\n<div style=\"width: 70px;height: 70px;border-radius: 50%;background: white;margin-right: 15px;overflow: hidden;border: 2px solid white;flex-shrink: 0\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone wp-image-1043 size-full\" src=\"https:\/\/socs.binus.ac.id\/game\/wp-content\/uploads\/sites\/2\/2026\/02\/image011.png\" alt=\"Kelvin\" width=\"570\" height=\"570\" \/><\/div>\n<div>\n<h3 style=\"margin: 0 0 3px;font-size: 16px\">Kelvin<\/h3>\n<p style=\"margin: 0;font-size: 13px;font-weight: 600\">Author<\/p>\n<p style=\"margin: 0;font-size: 12px;opacity: 0.9\">Content Creator Intern @BINUS Game Application &amp; Technology<\/p>\n<p><!-- Editor --><\/p>\n<div style=\"flex: 1;min-width: 250px;align-items: center;padding-top: 20px;border-top: 1px solid #eee\">\n<div style=\"width: 70px;height: 70px;border-radius: 50%;background: white;margin-right: 15px;overflow: hidden;border: 2px solid white;flex-shrink: 0\"><img decoding=\"async\" style=\"width: 100%;height: 100%;object-fit: cover\" src=\"https:\/\/socs.binus.ac.id\/game\/wp-content\/uploads\/sites\/2\/2025\/07\/Fajar.jpg\" alt=\"Muhamad Fajar\" \/><\/div>\n<div>\n<h3 style=\"margin: 0 0 3px;font-size: 16px\">Muhamad Fajar<\/h3>\n<p style=\"margin: 0;font-size: 13px;font-weight: 600\">Editor<\/p>\n<p style=\"margin: 0;font-size: 12px;opacity: 0.9\">Lecturer @BINUS Game Application Technology<\/p>\n<\/div>\n<\/div>\n<\/div>\n<\/div>\n<\/div>\n","protected":false},"excerpt":{"rendered":"<p>Bikin karakter 2D bernapas atau idle animation kadang dianggap remeh, tapi prosesnya sering kali memakan waktu. Biasanya kita harus menggunakan software animasi tertentu, dari melakukan rigging manual, memasang tulang (bones), hingga mengatur keyframe satu per satu. Bagaimana kalau sekarang semua itu bisa dilakukan jadi hitungan detik saja hanya lewat browser? Warp Studio Source: Reddit Page [&hellip;]<\/p>\n","protected":false},"author":704,"featured_media":1025,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[9],"tags":[],"class_list":["post-1057","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-article"],"_links":{"self":[{"href":"https:\/\/socs.binus.ac.id\/game\/wp-json\/wp\/v2\/posts\/1057","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/socs.binus.ac.id\/game\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/socs.binus.ac.id\/game\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/socs.binus.ac.id\/game\/wp-json\/wp\/v2\/users\/704"}],"replies":[{"embeddable":true,"href":"https:\/\/socs.binus.ac.id\/game\/wp-json\/wp\/v2\/comments?post=1057"}],"version-history":[{"count":20,"href":"https:\/\/socs.binus.ac.id\/game\/wp-json\/wp\/v2\/posts\/1057\/revisions"}],"predecessor-version":[{"id":1093,"href":"https:\/\/socs.binus.ac.id\/game\/wp-json\/wp\/v2\/posts\/1057\/revisions\/1093"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/socs.binus.ac.id\/game\/wp-json\/wp\/v2\/media\/1025"}],"wp:attachment":[{"href":"https:\/\/socs.binus.ac.id\/game\/wp-json\/wp\/v2\/media?parent=1057"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/socs.binus.ac.id\/game\/wp-json\/wp\/v2\/categories?post=1057"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/socs.binus.ac.id\/game\/wp-json\/wp\/v2\/tags?post=1057"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}