{"id":574,"date":"2025-11-04T18:42:53","date_gmt":"2025-11-04T18:42:53","guid":{"rendered":"https:\/\/socs.binus.ac.id\/game\/?p=574"},"modified":"2025-11-05T16:19:04","modified_gmt":"2025-11-05T16:19:04","slug":"gamer-motivation-model-alasan-di-balik-orang-main-game-kok-bisa-berbeda","status":"publish","type":"post","link":"https:\/\/socs.binus.ac.id\/game\/2025\/11\/04\/gamer-motivation-model-alasan-di-balik-orang-main-game-kok-bisa-berbeda\/","title":{"rendered":"Gamer Motivation Model \u2013 Alasan di Balik Orang Main Game, Kok Bisa Berbeda?\u00a0"},"content":{"rendered":"<p><span data-ccp-props=\"{&quot;134245418&quot;:false,&quot;134245529&quot;:false,&quot;335551550&quot;:2,&quot;335551620&quot;:2}\"> <img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-580\" src=\"https:\/\/socs.binus.ac.id\/game\/wp-content\/uploads\/sites\/2\/2025\/11\/Screenshot-2025-11-05-013915.png\" alt=\"\" width=\"783\" height=\"441\" \/><\/span><\/p>\n<p><span data-contrast=\"auto\">Source: Pexels<\/span><span data-ccp-props=\"{&quot;134245418&quot;:false,&quot;134245529&quot;:false,&quot;335551550&quot;:2,&quot;335551620&quot;:2}\">\u00a0<\/span><\/p>\n<p><span data-ccp-props=\"{&quot;134245418&quot;:false,&quot;134245529&quot;:false,&quot;335551550&quot;:2,&quot;335551620&quot;:2}\">\u00a0<\/span><\/p>\n<p><span data-contrast=\"auto\">Dalam dunia <\/span><i><span data-contrast=\"auto\">video game<\/span><\/i><span data-contrast=\"auto\"> yang terus berkembang, alasan setiap orang bermain <\/span><i><span data-contrast=\"auto\">game<\/span><\/i><span data-contrast=\"auto\"> ternyata sangat beragam. Ada yang bermain semata-mata untuk mencari hiburan dan melepas stres setelah beraktivitas seharian. Ada pula yang menjadikan <\/span><i><span data-contrast=\"auto\">game<\/span><\/i><span data-contrast=\"auto\"> sebagai sarana bersosialisasi, berinteraksi dengan teman, atau bahkan membangun komunitas daring yang solid. Tak sedikit juga yang menganggap game sebagai ajang kompetisi untuk menunjukkan kemampuan dan pencapaian pribadi.<\/span><span data-ccp-props=\"{&quot;335559738&quot;:240,&quot;335559739&quot;:240}\">\u00a0<\/span><\/p>\n<p><span data-contrast=\"auto\">Untuk memahami keragaman motivasi tersebut, para peneliti dan pengembang <\/span><i><span data-contrast=\"auto\">game<\/span><\/i><span data-contrast=\"auto\"> mengembangkan sebuah kerangka konseptual bernama <\/span><i><span data-contrast=\"auto\">Gamer Motivation Model<\/span><\/i><span data-contrast=\"auto\">. Model ini bertujuan untuk menjelaskan kebutuhan psikologis, sosial, dan emosional yang mendorong seseorang bermain <\/span><i><span data-contrast=\"auto\">game<\/span><\/i><span data-contrast=\"auto\">. Dengan kata lain, model ini membantu kita memahami mengapa setiap pemain memiliki cara dan alasan yang berbeda dalam menikmati permainan digital.<\/span><span data-ccp-props=\"{&quot;335559738&quot;:240,&quot;335559739&quot;:240}\">\u00a0<\/span><\/p>\n<p><b><span data-contrast=\"none\">Apa itu Gamer Motivation Model?<\/span><\/b><span data-ccp-props=\"{&quot;134245418&quot;:false,&quot;134245529&quot;:false,&quot;335559738&quot;:280,&quot;335559739&quot;:80}\">\u00a0<\/span><\/p>\n<p><span data-contrast=\"auto\">Model ini pertama kali dipopulerkan oleh Nick Yee (2016) dari <\/span><i><span data-contrast=\"auto\">Quantic Foundry<\/span><\/i><span data-contrast=\"auto\">, sebuah lembaga riset yang berfokus pada perilaku pemain. Melalui survei terhadap puluhan ribu pemain <\/span><i><span data-contrast=\"auto\">game<\/span><\/i><span data-contrast=\"auto\"> di seluruh dunia, model ini berhasil memetakan berbagai dimensi motivasi yang menjadi dasar preferensi pemain terhadap <\/span><i><span data-contrast=\"auto\">genre<\/span><\/i><span data-contrast=\"auto\">, mekanik, maupun gaya bermain tertentu.<\/span><span data-ccp-props=\"{&quot;335559738&quot;:240,&quot;335559739&quot;:240}\">\u00a0<\/span><\/p>\n<p><span data-ccp-props=\"{&quot;335551550&quot;:2,&quot;335551620&quot;:2,&quot;335559739&quot;:240}\"> <img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-581\" src=\"https:\/\/socs.binus.ac.id\/game\/wp-content\/uploads\/sites\/2\/2025\/11\/Screenshot-2025-11-05-013936.png\" alt=\"\" width=\"674\" height=\"383\" \/><\/span><\/p>\n<p><span data-contrast=\"auto\">Source : <\/span><a href=\"https:\/\/quanticfoundry.com\/2015\/12\/15\/handy-reference\/\"><span data-contrast=\"none\">https:\/\/quanticfoundry.com\/2015\/12\/15\/handy-reference\/<\/span><\/a><span data-contrast=\"auto\">\u00a0<\/span><span data-ccp-props=\"{&quot;335551550&quot;:2,&quot;335551620&quot;:2,&quot;335559739&quot;:240}\">\u00a0<\/span><\/p>\n<p><b><span data-contrast=\"none\">Kelebihan Gamer Motivation Model<\/span><\/b><span data-ccp-props=\"{&quot;134245418&quot;:false,&quot;134245529&quot;:false,&quot;335559738&quot;:280,&quot;335559739&quot;:80}\">\u00a0<\/span><\/p>\n<p><span data-contrast=\"auto\">Penerapan dari <\/span><i><span data-contrast=\"auto\">Gamer Motivation Model <\/span><\/i><span data-contrast=\"auto\">sendiri menyajikan berbagai kelebihan bagi para penggunanya, yakni sebagai berikut:<\/span><span data-ccp-props=\"{&quot;134245418&quot;:false,&quot;134245529&quot;:false}\">\u00a0<\/span><\/p>\n<ol>\n<li data-leveltext=\"%1.\" data-font=\"Times New Roman\" data-listid=\"4\" data-list-defn-props=\"{&quot;335552541&quot;:0,&quot;335559685&quot;:720,&quot;335559991&quot;:360,&quot;469769242&quot;:[65533,0],&quot;469777803&quot;:&quot;left&quot;,&quot;469777804&quot;:&quot;%1.&quot;,&quot;469777815&quot;:&quot;multilevel&quot;}\" data-aria-posinset=\"1\" data-aria-level=\"1\"><b><span data-contrast=\"auto\">Memahami Keragaman Pemain<\/span><\/b><br \/>\n<span data-contrast=\"auto\">Model ini memberikan wawasan bahwa setiap <\/span><i><span data-contrast=\"auto\">gamer<\/span><\/i><span data-contrast=\"auto\"> memiliki alasan unik dalam bermain. Ada yang mengejar pencapaian, ada yang lebih suka menjelajahi dunia fiksi, dan ada pula yang mencari koneksi sosial. Pemahaman ini membantu membentuk pandangan bahwa tidak ada satu tipe pemain yang sama, karena setiap pemain memiliki kebutuhan dan motivasi yang berbeda satu sama lain.<\/span><span data-ccp-props=\"{&quot;335559685&quot;:360,&quot;335559738&quot;:240}\">\u00a0<\/span><\/li>\n<li data-leveltext=\"%1.\" data-font=\"Times New Roman\" data-listid=\"4\" data-list-defn-props=\"{&quot;335552541&quot;:0,&quot;335559685&quot;:720,&quot;335559991&quot;:360,&quot;469769242&quot;:[65533,0],&quot;469777803&quot;:&quot;left&quot;,&quot;469777804&quot;:&quot;%1.&quot;,&quot;469777815&quot;:&quot;multilevel&quot;}\" data-aria-posinset=\"1\" data-aria-level=\"1\"><b><span data-contrast=\"auto\">Membantu Desain <\/span><\/b><b><i><span data-contrast=\"auto\">Game<\/span><\/i><\/b><br \/>\n<span data-contrast=\"auto\">Bagi para <\/span><i><span data-contrast=\"auto\">game developer<\/span><\/i><span data-contrast=\"auto\">, <\/span><i><span data-contrast=\"auto\">Gamer Motivation Model<\/span><\/i><span data-contrast=\"auto\"> menjadi alat yang sangat berguna untuk menciptakan pengalaman bermain yang lebih personal dan memuaskan. Misalnya, game kompetitif seperti MOBA atau <\/span><i><span data-contrast=\"auto\">battle royale<\/span><\/i><span data-contrast=\"auto\"> membutuhkan sistem <\/span><i><span data-contrast=\"auto\">ranking<\/span><\/i><span data-contrast=\"auto\">, <\/span><i><span data-contrast=\"auto\">leaderboard<\/span><\/i><span data-contrast=\"auto\">, serta mekanisme <\/span><i><span data-contrast=\"auto\">matchmaking<\/span><\/i><span data-contrast=\"auto\"> yang adil. Sebaliknya, <\/span><i><span data-contrast=\"auto\">game<\/span><\/i><span data-contrast=\"auto\"> yang cenderung <\/span><i><span data-contrast=\"auto\">narrative-heavy<\/span><\/i><span data-contrast=\"auto\"> seperti RPG menekankan cerita, karakter, dan atmosfer dunia untuk memperkuat aspek emosional dan imersi pemain.<\/span><\/li>\n<li data-leveltext=\"%1.\" data-font=\"Times New Roman\" data-listid=\"4\" data-list-defn-props=\"{&quot;335552541&quot;:0,&quot;335559685&quot;:720,&quot;335559991&quot;:360,&quot;469769242&quot;:[65533,0],&quot;469777803&quot;:&quot;left&quot;,&quot;469777804&quot;:&quot;%1.&quot;,&quot;469777815&quot;:&quot;multilevel&quot;}\" data-aria-posinset=\"1\" data-aria-level=\"1\"><b><span data-contrast=\"auto\">Meningkatkan Pemahaman Diri <\/span><\/b><b><i><span data-contrast=\"auto\">Gamer<\/span><\/i><\/b><br \/>\n<span data-contrast=\"auto\">Bagi pemain, model ini bisa menjadi cermin untuk memahami preferensi pribadi. Mengapa seseorang lebih menikmati game <\/span><i><span data-contrast=\"auto\">open world<\/span><\/i><span data-contrast=\"auto\"> seperti <\/span><i><span data-contrast=\"auto\">Genshin Impact<\/span><\/i><span data-contrast=\"auto\">, sementara yang lain lebih suka <\/span><i><span data-contrast=\"auto\">game<\/span><\/i><span data-contrast=\"auto\"> cepat seperti <\/span><i><span data-contrast=\"auto\">Mobile Legends<\/span><\/i><span data-contrast=\"auto\">? Jawabannya dapat ditemukan dalam motivasi yang mendasari, apakah itu <\/span><i><span data-contrast=\"auto\">exploration<\/span><\/i><span data-contrast=\"auto\">, <\/span><i><span data-contrast=\"auto\">achievement<\/span><\/i><span data-contrast=\"auto\">, atau <\/span><i><span data-contrast=\"auto\">competition<\/span><\/i><span data-contrast=\"auto\">.<\/span><br \/>\n<span data-ccp-props=\"{&quot;335559685&quot;:360,&quot;335559739&quot;:240}\">\u00a0<\/span><\/li>\n<\/ol>\n<p><b><span data-contrast=\"none\">Kelemahan Gamer Motivation Model<\/span><\/b><span data-ccp-props=\"{&quot;134245418&quot;:false,&quot;134245529&quot;:false,&quot;335559738&quot;:280,&quot;335559739&quot;:80}\">\u00a0<\/span><\/p>\n<p><span data-contrast=\"auto\">Terlepas dari berbagai macam kelebihan yang muncul, <\/span><i><span data-contrast=\"auto\">Gamer Motivation Model<\/span><\/i><span data-contrast=\"auto\"> juga memiliki keterbatasan sebagai berikut:<\/span><span data-ccp-props=\"{&quot;335559738&quot;:240,&quot;335559739&quot;:240}\">\u00a0<\/span><\/p>\n<ol>\n<li data-leveltext=\"%1.\" data-font=\"Times New Roman\" data-listid=\"2\" data-list-defn-props=\"{&quot;335552541&quot;:0,&quot;335559685&quot;:720,&quot;335559991&quot;:360,&quot;469769242&quot;:[65533,0],&quot;469777803&quot;:&quot;left&quot;,&quot;469777804&quot;:&quot;%1.&quot;,&quot;469777815&quot;:&quot;multilevel&quot;}\" data-aria-posinset=\"1\" data-aria-level=\"1\"><b><span data-contrast=\"auto\">Tidak Selalu Berlaku Secara <\/span><\/b><b><i><span data-contrast=\"auto\">Universal<\/span><\/i><\/b><br \/>\n<span data-contrast=\"auto\">Model ini didasarkan pada survei yang mayoritas respondennya berasal dari kalangan <\/span><i><span data-contrast=\"auto\">gamer<\/span><\/i><span data-contrast=\"auto\"> tertentu, sehingga mungkin tidak sepenuhnya mewakili semua budaya atau kelompok pemain di berbagai belahan dunia<\/span><\/li>\n<li data-leveltext=\"%1.\" data-font=\"Times New Roman\" data-listid=\"2\" data-list-defn-props=\"{&quot;335552541&quot;:0,&quot;335559685&quot;:720,&quot;335559991&quot;:360,&quot;469769242&quot;:[65533,0],&quot;469777803&quot;:&quot;left&quot;,&quot;469777804&quot;:&quot;%1.&quot;,&quot;469777815&quot;:&quot;multilevel&quot;}\" data-aria-posinset=\"1\" data-aria-level=\"1\"><b><span data-contrast=\"auto\">Sulit Dikategorikan dengan Tepat<\/span><\/b><br \/>\n<span data-contrast=\"auto\">Banyak pemain memiliki motivasi campuran yang tumpang tindih. Seorang <\/span><i><span data-contrast=\"auto\">gamer<\/span><\/i><span data-contrast=\"auto\"> bisa saja menikmati aspek kompetisi sekaligus menyukai eksplorasi dunia fiksi. Hal ini membuat kategorisasi menjadi tidak selalu tegas dan bisa berubah tergantung konteks permainan<\/span><\/li>\n<li data-leveltext=\"%1.\" data-font=\"Times New Roman\" data-listid=\"2\" data-list-defn-props=\"{&quot;335552541&quot;:0,&quot;335559685&quot;:720,&quot;335559991&quot;:360,&quot;469769242&quot;:[65533,0],&quot;469777803&quot;:&quot;left&quot;,&quot;469777804&quot;:&quot;%1.&quot;,&quot;469777815&quot;:&quot;multilevel&quot;}\" data-aria-posinset=\"1\" data-aria-level=\"1\"><b><span data-contrast=\"auto\">Dinamis dan Kontekstual<\/span><\/b><br \/>\n<span data-contrast=\"auto\">Motivasi bermain tidak bersifat statis. Faktor seperti usia, tren <\/span><i><span data-contrast=\"auto\">game<\/span><\/i><span data-contrast=\"auto\">, lingkungan sosial, hingga fase kehidupan dapat memengaruhi alasan seseorang bermain. Misalnya, pemain yang dulu menyukai <\/span><i><span data-contrast=\"auto\">game<\/span><\/i><span data-contrast=\"auto\"> kompetitif mungkin beralih ke <\/span><i><span data-contrast=\"auto\">game<\/span><\/i><span data-contrast=\"auto\"> bertempo lambat seiring bertambahnya kesibukan.<\/span><br \/>\n<span data-ccp-props=\"{&quot;335551550&quot;:6,&quot;335551620&quot;:6,&quot;335559685&quot;:360,&quot;335559739&quot;:240}\">\u00a0<\/span><\/li>\n<\/ol>\n<p><b><span data-contrast=\"none\">Dimensi Utama dalam Gamer Motivation Model<\/span><\/b><span data-ccp-props=\"{&quot;134245418&quot;:false,&quot;134245529&quot;:false,&quot;335559738&quot;:280,&quot;335559739&quot;:80}\">\u00a0<\/span><\/p>\n<p><span data-contrast=\"auto\">Secara umum, Gamer Motivation Model membagi motivasi bermain ke dalam beberapa kategori utama:<\/span><span data-ccp-props=\"{&quot;335559738&quot;:240,&quot;335559739&quot;:240}\">\u00a0<\/span><\/p>\n<ul>\n<li data-leveltext=\"\u25cf\" data-font=\"Times New Roman\" data-listid=\"1\" data-list-defn-props=\"{&quot;335552541&quot;:1,&quot;335559685&quot;:720,&quot;335559991&quot;:360,&quot;469769242&quot;:[8226],&quot;469777803&quot;:&quot;left&quot;,&quot;469777804&quot;:&quot;\u25cf&quot;,&quot;469777815&quot;:&quot;multilevel&quot;}\" data-aria-posinset=\"1\" data-aria-level=\"1\"><i><span data-contrast=\"auto\">Achievement<\/span><\/i><span data-contrast=\"auto\">: Dorongan untuk mencapai sesuatu, seperti menaikkan <\/span><i><span data-contrast=\"auto\">level<\/span><\/i><span data-contrast=\"auto\">, mengumpulkan <\/span><i><span data-contrast=\"auto\">in-game item <\/span><\/i><span data-contrast=\"auto\">yang bersifat<\/span><span data-contrast=\"auto\"> langka, atau menyelesaikan tantangan sulit. Pemain dengan motivasi ini biasanya fokus pada pencapaian pribadi dan penguasaan mekanik permainan<\/span><\/li>\n<\/ul>\n<ul>\n<li data-leveltext=\"\u25cf\" data-font=\"Times New Roman\" data-listid=\"1\" data-list-defn-props=\"{&quot;335552541&quot;:1,&quot;335559685&quot;:720,&quot;335559991&quot;:360,&quot;469769242&quot;:[8226],&quot;469777803&quot;:&quot;left&quot;,&quot;469777804&quot;:&quot;\u25cf&quot;,&quot;469777815&quot;:&quot;multilevel&quot;}\" data-aria-posinset=\"2\" data-aria-level=\"1\"><i><span data-contrast=\"auto\">Social<\/span><\/i><span data-contrast=\"auto\">: Kebutuhan untuk berinteraksi, bekerja sama, atau membangun hubungan dengan pemain lain. <\/span><i><span data-contrast=\"auto\">Multuplayer mode<\/span><\/i><span data-contrast=\"auto\">, <\/span><i><span data-contrast=\"auto\">guild<\/span><\/i><span data-contrast=\"auto\">, dan sistem komunikasi menjadi faktor penting bagi kelompok ini.<\/span><span data-ccp-props=\"{&quot;335559685&quot;:360}\">\u00a0<\/span><\/li>\n<\/ul>\n<ul>\n<li data-leveltext=\"\u25cf\" data-font=\"Times New Roman\" data-listid=\"1\" data-list-defn-props=\"{&quot;335552541&quot;:1,&quot;335559685&quot;:720,&quot;335559991&quot;:360,&quot;469769242&quot;:[8226],&quot;469777803&quot;:&quot;left&quot;,&quot;469777804&quot;:&quot;\u25cf&quot;,&quot;469777815&quot;:&quot;multilevel&quot;}\" data-aria-posinset=\"3\" data-aria-level=\"1\"><i><span data-contrast=\"auto\">Immersion<\/span><\/i><span data-contrast=\"auto\">: Keinginan untuk tenggelam dalam dunia fiksi, cerita, dan karakter. Pemain dengan motivasi ini sering kali menikmati pengalaman naratif yang mendalam dan atmosfer yang imersif<\/span><\/li>\n<\/ul>\n<ul>\n<li data-leveltext=\"\u25cf\" data-font=\"Times New Roman\" data-listid=\"1\" data-list-defn-props=\"{&quot;335552541&quot;:1,&quot;335559685&quot;:720,&quot;335559991&quot;:360,&quot;469769242&quot;:[8226],&quot;469777803&quot;:&quot;left&quot;,&quot;469777804&quot;:&quot;\u25cf&quot;,&quot;469777815&quot;:&quot;multilevel&quot;}\" data-aria-posinset=\"4\" data-aria-level=\"1\"><i><span data-contrast=\"auto\">Competition<\/span><\/i><span data-contrast=\"auto\">: Semangat untuk bersaing dan membuktikan diri sebagai yang terbaik. Mereka menikmati sistem <\/span><i><span data-contrast=\"auto\">ranking<\/span><\/i><span data-contrast=\"auto\">, kompetisi antar pemain, dan kemenangan yang menegaskan kemampuan mereka<\/span><\/li>\n<\/ul>\n<ul>\n<li data-leveltext=\"\u25cf\" data-font=\"Times New Roman\" data-listid=\"1\" data-list-defn-props=\"{&quot;335552541&quot;:1,&quot;335559685&quot;:720,&quot;335559991&quot;:360,&quot;469769242&quot;:[8226],&quot;469777803&quot;:&quot;left&quot;,&quot;469777804&quot;:&quot;\u25cf&quot;,&quot;469777815&quot;:&quot;multilevel&quot;}\" data-aria-posinset=\"5\" data-aria-level=\"1\"><i><span data-contrast=\"auto\">Creativity<\/span><\/i><span data-contrast=\"auto\">: Kebutuhan untuk berkreasi dan mengekspresikan diri. <\/span><i><span data-contrast=\"auto\">Game<\/span><\/i><span data-contrast=\"auto\"> seperti <\/span><i><span data-contrast=\"auto\">Minecraft<\/span><\/i><span data-contrast=\"auto\"> atau <\/span><i><span data-contrast=\"auto\">The Sims<\/span><\/i><span data-contrast=\"auto\"> menjadi ruang ideal untuk menyalurkan kreativitas melalui kustomisasi dan <\/span><i><span data-contrast=\"auto\">world-building<\/span><\/i><span data-contrast=\"auto\">.<\/span><br \/>\n<span data-ccp-props=\"{&quot;335559685&quot;:360,&quot;335559739&quot;:240}\">\u00a0<\/span><\/li>\n<\/ul>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-582\" src=\"https:\/\/socs.binus.ac.id\/game\/wp-content\/uploads\/sites\/2\/2025\/11\/Screenshot-2025-11-05-013953.png\" alt=\"\" width=\"415\" height=\"478\" \/><\/p>\n<p><span data-contrast=\"auto\">Source :<\/span><a href=\"https:\/\/duniagames.co.id\/discover\/article\/honkai-star-rail-vs-genshin-impact\"><span data-contrast=\"none\">https:\/\/duniagames.co.id\/discover\/article\/honkai-star-rail-vs-genshin-impact<\/span><\/a><span data-contrast=\"auto\"> , <\/span><a href=\"https:\/\/duniagames.co.id\/discover\/article\/perbandingan-honor-of-kings-dan-mobile-legends\/en\"><span data-contrast=\"none\">https:\/\/duniagames.co.id\/discover\/article\/perbandingan-honor-of-kings-dan-mobile-legends\/en<\/span><\/a><span data-contrast=\"auto\">\u00a0<\/span><span data-ccp-props=\"{&quot;335551550&quot;:2,&quot;335551620&quot;:2,&quot;335559738&quot;:240,&quot;335559739&quot;:240}\">\u00a0<\/span><\/p>\n<p><b><span data-contrast=\"none\">Contoh Penerapan Gamer Motivation Model dalam Game<\/span><\/b><span data-ccp-props=\"{&quot;134245418&quot;:false,&quot;134245529&quot;:false,&quot;335559738&quot;:280,&quot;335559739&quot;:80}\">\u00a0<\/span><\/p>\n<ul>\n<li data-leveltext=\"\u25cf\" data-font=\"Times New Roman\" data-listid=\"3\" data-list-defn-props=\"{&quot;335552541&quot;:1,&quot;335559685&quot;:720,&quot;335559991&quot;:360,&quot;469769242&quot;:[8226],&quot;469777803&quot;:&quot;left&quot;,&quot;469777804&quot;:&quot;\u25cf&quot;,&quot;469777815&quot;:&quot;multilevel&quot;}\" data-aria-posinset=\"1\" data-aria-level=\"1\"><i><span data-contrast=\"auto\">Genshin Impact<\/span><\/i><span data-contrast=\"auto\">: Pemain yang memiliki motivasi untuk mencari <\/span><i><span data-contrast=\"auto\">immersion<\/span><\/i><span data-contrast=\"auto\"> cenderung menikmati alur cerita yang mendalam, desain karakter yang kuat, serta <\/span><i><span data-contrast=\"auto\">lore<\/span><\/i><span data-contrast=\"auto\"> dunia Teyvat. Sementara pemain dengan motivasi <\/span><i><span data-contrast=\"auto\">achievement<\/span><\/i><span data-contrast=\"auto\"> berfokus pada pencapaian level tinggi, mengumpulkan karakter langka, dan menaklukkan <\/span><i><span data-contrast=\"auto\">domain<\/span><\/i><span data-contrast=\"auto\"> yang menantang<\/span><\/li>\n<\/ul>\n<ul>\n<li data-leveltext=\"\u25cf\" data-font=\"Times New Roman\" data-listid=\"3\" data-list-defn-props=\"{&quot;335552541&quot;:1,&quot;335559685&quot;:720,&quot;335559991&quot;:360,&quot;469769242&quot;:[8226],&quot;469777803&quot;:&quot;left&quot;,&quot;469777804&quot;:&quot;\u25cf&quot;,&quot;469777815&quot;:&quot;multilevel&quot;}\" data-aria-posinset=\"2\" data-aria-level=\"1\"><i><span data-contrast=\"auto\">Mobile Legends \/ Honor of Kings<\/span><\/i><span data-contrast=\"auto\">: Kedua <\/span><i><span data-contrast=\"auto\">game<\/span><\/i><span data-contrast=\"auto\"> ini menghadirkan motivasi <\/span><i><span data-contrast=\"auto\">competition<\/span><\/i><span data-contrast=\"auto\"> melalui sistem peringkat dan pertandingan <\/span><i><span data-contrast=\"auto\">ranked<\/span><\/i><span data-contrast=\"auto\">, serta aspek sosial melalui kerjasama tim dan komunikasi dalam permainan<\/span><\/li>\n<\/ul>\n<ul>\n<li data-leveltext=\"\u25cf\" data-font=\"Times New Roman\" data-listid=\"3\" data-list-defn-props=\"{&quot;335552541&quot;:1,&quot;335559685&quot;:720,&quot;335559991&quot;:360,&quot;469769242&quot;:[8226],&quot;469777803&quot;:&quot;left&quot;,&quot;469777804&quot;:&quot;\u25cf&quot;,&quot;469777815&quot;:&quot;multilevel&quot;}\" data-aria-posinset=\"3\" data-aria-level=\"1\"><i><span data-contrast=\"auto\">Minecraft<\/span><\/i><span data-contrast=\"auto\">:<\/span> <i><span data-contrast=\"auto\">Game<\/span><\/i><span data-contrast=\"auto\"> ini menjadi contoh ideal bagi pemain dengan motivasi <\/span><i><span data-contrast=\"auto\">creativity<\/span><\/i><span data-contrast=\"auto\">, karena memberikan kebebasan penuh untuk membangun dunia, struktur, atau bahkan mekanisme permainan mereka sendiri<\/span><\/li>\n<\/ul>\n<ul>\n<li data-leveltext=\"\u25cf\" data-font=\"Times New Roman\" data-listid=\"3\" data-list-defn-props=\"{&quot;335552541&quot;:1,&quot;335559685&quot;:720,&quot;335559991&quot;:360,&quot;469769242&quot;:[8226],&quot;469777803&quot;:&quot;left&quot;,&quot;469777804&quot;:&quot;\u25cf&quot;,&quot;469777815&quot;:&quot;multilevel&quot;}\" data-aria-posinset=\"4\" data-aria-level=\"1\"><i><span data-contrast=\"auto\">Honkai Star Rail<\/span><\/i><span data-contrast=\"auto\">: Menggabungkan elemen <\/span><i><span data-contrast=\"auto\">immersion<\/span><\/i><span data-contrast=\"auto\"> dengan narasi mendalam dan desain karakter yang kuat, sekaligus memberikan kepuasan <\/span><i><span data-contrast=\"auto\">achievement<\/span><\/i><span data-contrast=\"auto\"> melalui strategi dan tantangan pertempuran yang kompleks.<\/span><br \/>\n<span data-ccp-props=\"{&quot;335559739&quot;:240}\">\u00a0<\/span><\/li>\n<\/ul>\n<p><b><i><span data-contrast=\"none\">Gamer Motivation Model<\/span><\/i><\/b><b><span data-contrast=\"none\"> dalam <\/span><\/b><b><i><span data-contrast=\"none\">Game Design<\/span><\/i><\/b><span data-ccp-props=\"{&quot;134245418&quot;:false,&quot;134245529&quot;:false,&quot;335559738&quot;:280,&quot;335559739&quot;:80}\">\u00a0<\/span><\/p>\n<p><span data-contrast=\"auto\">Bagi para pengembang, memahami <\/span><i><span data-contrast=\"auto\">Gamer Motivation Model<\/span><\/i><span data-contrast=\"auto\"> sangat penting untuk merancang pengalaman bermain yang sesuai dengan target audiens. Jika target pemain adalah <\/span><i><span data-contrast=\"auto\">competitive gamer<\/span><\/i><span data-contrast=\"auto\">, maka fitur seperti sistem peringkat, <\/span><i><span data-contrast=\"auto\">reward<\/span><\/i><span data-contrast=\"auto\">, PvP, dan statistik performa harus menjadi prioritas utama. Sebaliknya, untuk pemain yang lebih menghargai narasi dan eksplorasi, pengembang perlu menonjolkan aspek dunia, karakter, serta cerita yang emosional dan menarik.<\/span><span data-ccp-props=\"{&quot;335559738&quot;:240,&quot;335559739&quot;:240}\">\u00a0<\/span><\/p>\n<p><span data-contrast=\"auto\">Sementara bagi pemain, model ini memberikan wawasan untuk memahami diri sendiri. Mengapa seseorang bisa menghabiskan berjam-jam dalam dunia <\/span><i><span data-contrast=\"auto\">open world<\/span><\/i><span data-contrast=\"auto\">, sementara yang lain hanya tertarik pada pertandingan singkat penuh aksi? Jawaban dari perbedaan ini terletak pada struktur motivasi yang membentuk perilaku dan preferensi mereka terhadap game.<\/span><span data-ccp-props=\"{&quot;335559738&quot;:240,&quot;335559739&quot;:240}\">\u00a0<\/span><\/p>\n<p><span data-contrast=\"auto\">Selain <\/span><i><span data-contrast=\"auto\">Gamer Motivation Model<\/span><\/i><span data-contrast=\"auto\">, ada pula <\/span><a href=\"https:\/\/socs.binus.ac.id\/2025\/10\/10\/self-determination-theory-membongkar-alasan-yang-membuat-orang-ketagihan-bermain-game\/\"><i><span data-contrast=\"none\">Self-Determination Theory<\/span><\/i><\/a> <span data-contrast=\"auto\">yang dapat digunakan untuk memahami lebih dalam mengenai dorongan pemain dalam memainkan berbagai <\/span><i><span data-contrast=\"auto\">game<\/span><\/i><span data-contrast=\"auto\">. Deretan teori ini dikemas dan menjadi bahan diskusi ketika menyoroti <\/span><i><span data-contrast=\"auto\">game design <\/span><\/i><span data-contrast=\"auto\">serta dalam mengembangkan produk seperti <\/span><i><span data-contrast=\"auto\">serious game <\/span><\/i><span data-contrast=\"auto\">dan <\/span><i><span data-contrast=\"auto\">gamification<\/span><\/i><span data-contrast=\"auto\"> sebagai beberapa luaran yang dapat dihasilkan oleh mahasiswa program <\/span><a href=\"https:\/\/socs.binus.ac.id\/game\/\"><i><span data-contrast=\"none\">Game Application &amp; Technology<\/span><\/i><\/a> <span data-contrast=\"auto\">di BINUS University.<\/span><span data-ccp-props=\"{&quot;335559739&quot;:240}\">\u00a0<\/span><\/p>\n<p><b><span data-contrast=\"none\">Kesimpulan<\/span><\/b><span data-ccp-props=\"{&quot;134245418&quot;:false,&quot;134245529&quot;:false,&quot;335559738&quot;:280,&quot;335559739&quot;:80}\">\u00a0<\/span><\/p>\n<p><i><span data-contrast=\"auto\">Gamer Motivation Model<\/span><\/i><span data-contrast=\"auto\"> menunjukkan bahwa alasan orang bermain <\/span><i><span data-contrast=\"auto\">game<\/span><\/i><span data-contrast=\"auto\"> tidaklah tunggal, melainkan beragam dan kompleks. Setiap pemain memiliki motivasi yang berbeda, mulai dari kebutuhan untuk berprestasi, bersosialisasi, berimajinasi, hingga berekspresi. Dengan memahami model ini, baik <\/span><i><span data-contrast=\"auto\">gamer<\/span><\/i><span data-contrast=\"auto\"> maupun <\/span><i><span data-contrast=\"auto\">developer<\/span><\/i><span data-contrast=\"auto\"> dapat melihat bahwa <\/span><i><span data-contrast=\"auto\">game<\/span><\/i><span data-contrast=\"auto\"> bukan hanya sarana hiburan semata, tetapi juga wadah untuk belajar, berinteraksi, berkompetisi, dan menyalurkan kreativitas.<\/span><span data-ccp-props=\"{&quot;335559738&quot;:240,&quot;335559739&quot;:240}\">\u00a0<\/span><\/p>\n<p><i><span data-contrast=\"auto\">Game<\/span><\/i><span data-contrast=\"auto\"> telah berevolusi menjadi media yang merefleksikan kebutuhan manusia akan tantangan, hubungan sosial, dan ekspresi diri. Melalui pemahaman mendalam terhadap motivasi pemain, industri <\/span><i><span data-contrast=\"auto\">game<\/span><\/i><span data-contrast=\"auto\"> dapat terus berkembang menciptakan pengalaman yang lebih inklusif, memuaskan, dan bermakna bagi setiap individu.<\/span><span data-ccp-props=\"{&quot;335559738&quot;:240,&quot;335559739&quot;:240}\">\u00a0<\/span><\/p>\n<p><!-- References --><\/p>\n<p style=\"font-size: 11pt;margin-top: 40px;padding-top: 20px;border-top: 1px solid #eee\">Referensi:<br \/>\n<span data-contrast=\"auto\">Yee, N. (2016). <\/span><i><span data-contrast=\"auto\">The Gamer Motivation Model<\/span><\/i><span data-contrast=\"auto\">. Quantic Foundry.<\/span><br \/>\n<a style=\"color: #fb8e16;text-decoration: none\" href=\"https:\/\/quanticfoundry.com\/2015\/12\/15\/handy-reference\/\"><span data-contrast=\"none\">https:\/\/quanticfoundry.com\/2015\/12\/15\/handy-reference\/<\/span><\/a><br \/>\n<span data-contrast=\"auto\">Ryan, R. M., Rigby, C. S., &amp; Przybylski, A. (2006). <\/span><i><span data-contrast=\"auto\">The motivational pull of video games: A self-determination theory approach.<\/span><\/i><span data-contrast=\"auto\"> Motivation and Emotion.<\/span><br \/>\n<a style=\"color: #fb8e16;text-decoration: none\" href=\"https:\/\/selfdeterminationtheory.org\/SDT\/documents\/2006_RyanRigbyPrzybylski_MandE.pdf\"><span data-contrast=\"none\">https:\/\/selfdeterminationtheory.org\/SDT\/documents\/2006_RyanRigbyPrzybylski_MandE.pdf<\/span><\/a><br \/>\n<span data-contrast=\"auto\">Johnson, M. R., &amp; Woodcock, J. (2019). <\/span><i><span data-contrast=\"auto\">The impacts of live streaming and Twitch.tv on the video game industry.<\/span><\/i><span data-contrast=\"auto\"> Media, Culture &amp; Society.<\/span><br \/>\n<a style=\"color: #fb8e16;text-decoration: none\" href=\"https:\/\/www.researchgate.net\/publication\/329813250_The_impacts_of_live_streaming_and_Twitchtv_on_the_video_game_industry\"><span data-contrast=\"none\">https:\/\/www.researchgate.net\/publication\/329813250_The_impacts_of_live_streaming_and_Twitchtv_on_the_video_game_industry<\/span><\/a><\/p>\n<p><!-- Author Box --><\/p>\n<div style=\"flex-wrap: wrap;justify-content: space-between;background: linear-gradient(135deg, #fb8e16 0%, #e86c00 100%);padding: 20px;border-radius: 15px;color: white;margin: 50px 0\">\n<div style=\"flex: 1;min-width: 250px;align-items: center;margin-bottom: 10px\">\n<div style=\"width: 70px;height: 70px;border-radius: 50%;background: white;margin-right: 15px;overflow: hidden;border: 2px solid white;flex-shrink: 0\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-520\" src=\"https:\/\/socs.binus.ac.id\/game\/wp-content\/uploads\/sites\/2\/2025\/10\/IMG_20251029_090035.jpg\" alt=\"\" width=\"3700\" height=\"2778\" \/><br \/>\n<img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-520\" src=\"https:\/\/socs.binus.ac.id\/game\/wp-content\/uploads\/sites\/2\/2025\/10\/IMG_20251029_090035.jpg\" alt=\"\" width=\"3700\" height=\"2778\" \/><\/div>\n<div>\n<h3 style=\"margin: 0 0 3px;font-size: 16px\">Riccardo Ardell Vinsensius<\/h3>\n<p style=\"margin: 0;font-size: 13px;font-weight: 600\">Author<\/p>\n<p style=\"margin: 0;font-size: 12px;opacity: 0.9\">Student @BINUS Game Application &amp; Technology<\/p>\n<\/div>\n<div style=\"flex: 1;min-width: 250px;align-items: center;margin-bottom: 10px\">\n<div style=\"width: 70px;height: 70px;border-radius: 50%;background: white;margin-right: 15px;overflow: hidden;border: 2px solid white;flex-shrink: 0\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-519\" src=\"https:\/\/socs.binus.ac.id\/game\/wp-content\/uploads\/sites\/2\/2025\/10\/20251029_090058.jpg\" alt=\"\" width=\"3060\" height=\"2295\" \/><\/div>\n<div>\n<h3 style=\"margin: 0 0 3px;font-size: 16px\">Chandra Saputra<\/h3>\n<p style=\"margin: 0;font-size: 13px;font-weight: 600\">Author<\/p>\n<p style=\"margin: 0;font-size: 12px;opacity: 0.9\">Student @BINUS Game Application &amp; Technology<\/p>\n<p><!-- Editor --><\/p>\n<div style=\"flex: 1;min-width: 250px;align-items: center;padding-top: 20px;border-top: 1px solid #eee\">\n<div style=\"width: 70px;height: 70px;border-radius: 50%;background: white;margin-right: 15px;overflow: hidden;border: 2px solid white;flex-shrink: 0\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-551\" src=\"https:\/\/socs.binus.ac.id\/game\/wp-content\/uploads\/sites\/2\/2025\/10\/1691821064008.jpg\" alt=\"\" width=\"800\" height=\"800\" \/><\/div>\n<div>\n<h3 style=\"margin: 0 0 3px;font-size: 16px\">Galih Dea Pratama<\/h3>\n<p style=\"margin: 0;font-size: 13px;font-weight: 600\">Editor<\/p>\n<p style=\"margin: 0;font-size: 12px;opacity: 0.9\">Lecturer @BINUS Game Application Technology<\/p>\n<\/div>\n<\/div>\n<\/div>\n<\/div>\n<\/div>\n<\/div>\n","protected":false},"excerpt":{"rendered":"<p>Source: Pexels\u00a0 \u00a0 Dalam dunia video game yang terus berkembang, alasan setiap orang bermain game ternyata sangat beragam. Ada yang bermain semata-mata untuk mencari hiburan dan melepas stres setelah beraktivitas seharian. Ada pula yang menjadikan game sebagai sarana bersosialisasi, berinteraksi dengan teman, atau bahkan membangun komunitas daring yang solid. Tak sedikit juga yang menganggap game [&hellip;]<\/p>\n","protected":false},"author":704,"featured_media":580,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[9],"tags":[],"class_list":["post-574","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-article"],"_links":{"self":[{"href":"https:\/\/socs.binus.ac.id\/game\/wp-json\/wp\/v2\/posts\/574","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/socs.binus.ac.id\/game\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/socs.binus.ac.id\/game\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/socs.binus.ac.id\/game\/wp-json\/wp\/v2\/users\/704"}],"replies":[{"embeddable":true,"href":"https:\/\/socs.binus.ac.id\/game\/wp-json\/wp\/v2\/comments?post=574"}],"version-history":[{"count":5,"href":"https:\/\/socs.binus.ac.id\/game\/wp-json\/wp\/v2\/posts\/574\/revisions"}],"predecessor-version":[{"id":584,"href":"https:\/\/socs.binus.ac.id\/game\/wp-json\/wp\/v2\/posts\/574\/revisions\/584"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/socs.binus.ac.id\/game\/wp-json\/wp\/v2\/media\/580"}],"wp:attachment":[{"href":"https:\/\/socs.binus.ac.id\/game\/wp-json\/wp\/v2\/media?parent=574"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/socs.binus.ac.id\/game\/wp-json\/wp\/v2\/categories?post=574"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/socs.binus.ac.id\/game\/wp-json\/wp\/v2\/tags?post=574"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}