{"id":594,"date":"2025-11-06T20:03:29","date_gmt":"2025-11-06T20:03:29","guid":{"rendered":"https:\/\/socs.binus.ac.id\/game\/?p=594"},"modified":"2025-11-06T20:03:29","modified_gmt":"2025-11-06T20:03:29","slug":"second-person-perspective-dalam-video-game-konsep-unik-yang-menarik-namun-jarang-ditemui","status":"publish","type":"post","link":"https:\/\/socs.binus.ac.id\/game\/2025\/11\/06\/second-person-perspective-dalam-video-game-konsep-unik-yang-menarik-namun-jarang-ditemui\/","title":{"rendered":"Second Person Perspective dalam Video Game \u2013 Konsep Unik yang Menarik Namun Jarang Ditemui\u00a0"},"content":{"rendered":"<p><span data-ccp-props=\"{}\">\u00a0<\/span><\/p>\n<p><span data-ccp-props=\"{&quot;201341983&quot;:0,&quot;335559740&quot;:240}\"> <img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-597\" src=\"https:\/\/socs.binus.ac.id\/game\/wp-content\/uploads\/sites\/2\/2025\/11\/Screenshot-2025-11-07-030022.png\" alt=\"\" width=\"781\" height=\"518\" \/><\/span><\/p>\n<p><span data-contrast=\"auto\">Source: Pexels<\/span><span data-ccp-props=\"{&quot;201341983&quot;:0,&quot;335551550&quot;:2,&quot;335551620&quot;:2,&quot;335559740&quot;:240}\">\u00a0<\/span><\/p>\n<p><span data-ccp-props=\"{}\">\u00a0<\/span><\/p>\n<p><span data-contrast=\"auto\">Dalam dunia video game, perspektif kamera biasanya dibagi menjadi <\/span><i><span data-contrast=\"auto\">first person<\/span><\/i><span data-contrast=\"auto\"> (pemain melihat dunia dari mata karakter, seperti dalam <\/span><i><span data-contrast=\"auto\">Call of Duty<\/span><\/i><span data-contrast=\"auto\"> atau <\/span><i><span data-contrast=\"auto\">Skyrim<\/span><\/i><span data-contrast=\"auto\">) dan <\/span><i><span data-contrast=\"auto\">third person<\/span><\/i><span data-contrast=\"auto\"> (pemain melihat karakter dari luar, biasanya dari belakang atau atas kepala, seperti dalam <\/span><i><span data-contrast=\"auto\">Genshin Impact<\/span><\/i><span data-contrast=\"auto\"> atau <\/span><i><span data-contrast=\"auto\">Assassin\u2019s Creed<\/span><\/i><span data-contrast=\"auto\">). Namun, ada juga perspektif yang jauh lebih jarang digunakan, yaitu <\/span><i><span data-contrast=\"auto\">second person perspective<\/span><\/i><span data-contrast=\"auto\">. Nah, mari kita kulik mengenai <\/span><i><span data-contrast=\"auto\">second person perspective <\/span><\/i><span data-contrast=\"auto\">secara lebih mendalam.<\/span><span data-ccp-props=\"{&quot;335551550&quot;:6,&quot;335551620&quot;:6,&quot;335559739&quot;:240}\">\u00a0<\/span><\/p>\n<p><b><span data-contrast=\"auto\">Apa Itu <\/span><\/b><b><i><span data-contrast=\"auto\">Second Person Perspective<\/span><\/i><\/b><b><span data-contrast=\"auto\">?<\/span><\/b><span data-ccp-props=\"{&quot;335551550&quot;:6,&quot;335551620&quot;:6,&quot;335559739&quot;:240}\">\u00a0<\/span><\/p>\n<p><i><span data-contrast=\"auto\">Second person perspective<\/span><\/i><span data-contrast=\"auto\"> menghadirkan pengalaman bermain dari sudut pandang yang unik. Yang biasanya hanya melihat melalui mata karakter atau mengontrol <\/span><i><span data-contrast=\"auto\">avatar<\/span><\/i><span data-contrast=\"auto\"> dari luar, pemain dapat melihat dirinya sendiri dari sudut pandang karakter lain atau dari sudut pandang eksternal yang tidak biasa. Terkadang, hal ini bukan hanya tentang kamera, melainkan juga tentang narasi. Misalnya, penggunaan kata \u201ckamu\u201d atau \u201cAnda\u201d dalam teks dan dialog: <\/span><i><span data-contrast=\"auto\">\u201cKamu berjalan melewati koridor gelap, dan merasakan tatapan seseorang di belakangmu.\u201d<\/span><\/i><span data-contrast=\"auto\"> Pendekatan ini membuat pemain merasa bukan sekadar mengendalikan karakter, tetapi benar-benar dilibatkan secara langsung dalam cerita.<\/span><span data-ccp-props=\"{&quot;335551550&quot;:6,&quot;335551620&quot;:6,&quot;335559738&quot;:240,&quot;335559739&quot;:240}\">\u00a0<\/span><\/p>\n<p><span data-contrast=\"auto\">Dengan kata lain, <\/span><i><span data-contrast=\"auto\">second person perspective<\/span><\/i><span data-contrast=\"auto\"> mengaburkan batas antara pemain, karakter, dan dunia game. Perspektif ini menciptakan pengalaman unik yang jarang ditemukan dalam kebanyakan <\/span><i><span data-contrast=\"auto\">video game<\/span><\/i><span data-contrast=\"auto\">, sehingga bisa menjadi alat inovatif bagi <\/span><i><span data-contrast=\"auto\">game designer<\/span><\/i><span data-contrast=\"auto\"> maupun <\/span><i><span data-contrast=\"auto\">narrative designer<\/span><\/i><span data-contrast=\"auto\">.<\/span><span data-ccp-props=\"{&quot;335551550&quot;:6,&quot;335551620&quot;:6,&quot;335559738&quot;:240,&quot;335559739&quot;:240}\">\u00a0<\/span><\/p>\n<p><span data-contrast=\"auto\">Dalam mengembangkan berbagai <\/span><i><span data-contrast=\"auto\">game<\/span><\/i><span data-contrast=\"auto\">, muncul berbagai macam sudut pandang yang dapat disoroti, seperti <\/span><i><span data-contrast=\"auto\">first person perspective <\/span><\/i><span data-contrast=\"auto\">dan <\/span><i><span data-contrast=\"auto\">third person perspective <\/span><\/i><span data-contrast=\"auto\">yang jauh lebih populer. Sudut-sudut pandang tersebut diusung sebagai salah satu materi dalam <\/span><i><span data-contrast=\"auto\">Game Design<\/span><\/i><span data-contrast=\"auto\">, membuatnya menjadi materi esensial pada program <\/span><a href=\"https:\/\/socs.binus.ac.id\/game\/\"><i><span data-contrast=\"none\">Game Application &amp; Technology<\/span><\/i><\/a><span data-contrast=\"auto\"> di BINUS.<\/span><span data-ccp-props=\"{&quot;335551550&quot;:6,&quot;335551620&quot;:6}\">\u00a0<\/span><\/p>\n<p><span data-ccp-props=\"{&quot;335551550&quot;:6,&quot;335551620&quot;:6}\"> <img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-598\" src=\"https:\/\/socs.binus.ac.id\/game\/wp-content\/uploads\/sites\/2\/2025\/11\/Screenshot-2025-11-07-030051.png\" alt=\"\" width=\"694\" height=\"395\" \/><\/span><\/p>\n<p><i><span data-contrast=\"auto\">Source: <\/span><\/i><a href=\"https:\/\/share.google\/images\/3cvanXZWT2guC8wYF\"><i><span data-contrast=\"none\">https:\/\/share.google\/images\/3cvanXZWT2guC8wYF<\/span><\/i><\/a><i><span data-contrast=\"auto\">\u00a0<\/span><\/i><span data-ccp-props=\"{&quot;335551550&quot;:2,&quot;335551620&quot;:2}\">\u00a0<\/span><\/p>\n<p><span data-ccp-props=\"{}\">\u00a0<\/span><\/p>\n<p><b><span data-contrast=\"auto\">Lebih dan Kurangnya <\/span><\/b><b><i><span data-contrast=\"auto\">Second Person Perspective<\/span><\/i><\/b><span data-ccp-props=\"{&quot;134233117&quot;:false,&quot;134233118&quot;:false,&quot;201341983&quot;:0,&quot;335551550&quot;:1,&quot;335551620&quot;:1,&quot;335559685&quot;:0,&quot;335559737&quot;:0,&quot;335559738&quot;:0,&quot;335559739&quot;:0,&quot;335559740&quot;:276}\">\u00a0<\/span><\/p>\n<p><span data-ccp-props=\"{}\">\u00a0<\/span><\/p>\n<p><span data-contrast=\"auto\">Melalui perspektif permainan yang unik, <\/span><i><span data-contrast=\"auto\">second person perspective <\/span><\/i><span data-contrast=\"auto\">ini menghadirkan berbagai macam kelebihan sebagai berikut:<\/span><span data-ccp-props=\"{&quot;134233117&quot;:false,&quot;134233118&quot;:false,&quot;201341983&quot;:0,&quot;335551550&quot;:1,&quot;335551620&quot;:1,&quot;335559685&quot;:0,&quot;335559737&quot;:0,&quot;335559738&quot;:0,&quot;335559739&quot;:0,&quot;335559740&quot;:276}\">\u00a0<\/span><\/p>\n<p><span data-ccp-props=\"{}\">\u00a0<\/span><\/p>\n<ol>\n<li data-leveltext=\"%1.\" data-font=\"Times New Roman\" data-listid=\"1\" data-list-defn-props=\"{&quot;335552541&quot;:0,&quot;335559685&quot;:720,&quot;335559991&quot;:360,&quot;469769242&quot;:[65533,0],&quot;469777803&quot;:&quot;left&quot;,&quot;469777804&quot;:&quot;%1.&quot;,&quot;469777815&quot;:&quot;multilevel&quot;}\" data-aria-posinset=\"1\" data-aria-level=\"1\"><span data-contrast=\"auto\">Pengalaman yang baru<\/span><span data-ccp-props=\"{&quot;335551550&quot;:6,&quot;335551620&quot;:6,&quot;335559685&quot;:360}\"><br \/>\nPenggunaan <i>second person perspective<\/i> membuat pemain merasa benar-benar ditujukan secara langsung oleh cerita. Hal ini menciptakan sensasi berbeda dibandingkan <i>first person<\/i> atau <i>third person<\/i>. Misalnya, dalam <i>The Stanley Parable<\/i>, narator menggunakan bahasa seperti \u201cKamu membuka pintu di sebelah kiri\u2026\u201d sehingga pemain merasa seolah-olah sedang \u201cdiperintah\u201d secara pribadi. Ini membuka peluang bagi <i>game<\/i> untuk menawarkan pengalaman yang lebih <i>personal<\/i> dan mendalam.<br \/>\n<\/span><\/li>\n<li><span data-contrast=\"auto\">Eksperimen naratif<\/span><span data-ccp-props=\"{&quot;335551550&quot;:6,&quot;335551620&quot;:6,&quot;335559685&quot;:360}\"><br \/>\nPerspektif ini memberi ruang bagi penulis dan desainer untuk mencoba teknik bercerita yang lebih interaktif dan kreatif. Dalam studi Harrigan &amp; Wardrip-Fruin (2007), <i>second person<\/i> dipandang sebagai cara untuk menghubungkan pemain langsung dengan narasi, sehingga mereka tidak hanya menjadi penonton atau pengontrol, tetapi juga bagian dari cerita itu sendiri.<br \/>\n<\/span><\/li>\n<li><span data-contrast=\"auto\">Meningkatkan <\/span><i><span data-contrast=\"auto\">Immersion<\/span><\/i><span data-ccp-props=\"{&quot;335551550&quot;:6,&quot;335551620&quot;:6,&quot;335559685&quot;:360}\"><br \/>\n<\/span><span data-contrast=\"auto\">Apabila digunakan dengan tepat, <\/span><i><span data-contrast=\"auto\">second person<\/span><\/i><span data-contrast=\"auto\"> dapat meningkatkan rasa keterhubungan pemain dengan karakter atau dunia <\/span><i><span data-contrast=\"auto\">game<\/span><\/i><span data-contrast=\"auto\">. Pemain tidak hanya \u201cmelihat\u201d atau \u201cmengontrol\u201d, tetapi juga \u201cdilibatkan\u201d secara langsung. Hal ini sejalan dengan ide <\/span><i><span data-contrast=\"auto\">immersion<\/span><\/i><span data-contrast=\"auto\"> yang dijelaskan oleh Ryan (2001), di mana narasi interaktif dapat membuat pemain merasakan realitas virtual seolah-olah mereka berada di dalamnya.<\/span><span data-ccp-props=\"{&quot;134233117&quot;:false,&quot;134233118&quot;:false,&quot;201341983&quot;:0,&quot;335551550&quot;:6,&quot;335551620&quot;:6,&quot;335559685&quot;:360,&quot;335559737&quot;:0,&quot;335559738&quot;:0,&quot;335559739&quot;:0,&quot;335559740&quot;:276}\">\u00a0<\/span><\/li>\n<\/ol>\n<p><span data-contrast=\"auto\">Di balik segala kelebihan yang ditawarkan, <\/span><i><span data-contrast=\"auto\">second person perspective <\/span><\/i><span data-contrast=\"auto\">tetap memiliki kekurangannya sendiri, yakni sebagai berikut:<\/span><span data-ccp-props=\"{&quot;335551550&quot;:6,&quot;335551620&quot;:6}\">\u00a0<\/span><\/p>\n<ol>\n<li data-leveltext=\"%1.\" data-font=\"Times New Roman\" data-listid=\"2\" data-list-defn-props=\"{&quot;335552541&quot;:0,&quot;335559685&quot;:720,&quot;335559991&quot;:360,&quot;469769242&quot;:[65533,0],&quot;469777803&quot;:&quot;left&quot;,&quot;469777804&quot;:&quot;%1.&quot;,&quot;469777815&quot;:&quot;multilevel&quot;}\" data-aria-posinset=\"1\" data-aria-level=\"1\"><span data-contrast=\"auto\">Jarang digunakan dan sulit diterapkan<\/span><span data-ccp-props=\"{&quot;335551550&quot;:6,&quot;335551620&quot;:6,&quot;335559685&quot;:360}\"><br \/>\nTidak semua <i>genre<\/i> cocok menggunakan <i>second person perspective<\/i>. Untuk berbagai <i>game <\/i>yang mengedepankan aksi dengan tempo cepat, cenderung sulit mengintegrasikan perspektif ini tanpa membingungkan pemain. Karena itulah, hanya sedikit <i>game<\/i> yang berani bereksperimen dengannya.<br \/>\n<\/span><\/li>\n<li><span data-contrast=\"auto\">Potensi yang membingungkan<\/span><span data-ccp-props=\"{&quot;335551550&quot;:6,&quot;335551620&quot;:6,&quot;335559685&quot;:360}\"><br \/>\nBagi sebagian pemain, <i>second person perspective<\/i> justru bisa membuat bingung. Misalnya, ketika kamera berpindah ke sudut pandang musuh yang sedang melihat pemain, hal ini bisa terasa tidak intuitif. Alih-alih meningkatkan pengalaman, justru membuat kontrol terasa janggal atau tidak <i>natural<\/i>.<br \/>\n<\/span><\/li>\n<li><span data-contrast=\"auto\">Kurang familiar<br \/>\nKarena sangat jarang digunakan, banyak pemain tidak terbiasa dengan perspektif seperti ini. Kebingungan bisa muncul, baik dari <i>control scheme<\/i> maupun cara memahami narasi. Jika tidak didesain dengan baik, pengalaman unik ini justru dapat berujung pada frustrasi.\u00a0<\/span><span data-ccp-props=\"{&quot;335551550&quot;:6,&quot;335551620&quot;:6,&quot;335559685&quot;:360}\">\u00a0<\/span><\/li>\n<\/ol>\n<p><span data-contrast=\"auto\">Seiring dengan munculnya berbagai macam judul <\/span><i><span data-contrast=\"auto\">game <\/span><\/i><span data-contrast=\"auto\">populer, terdapat beberapa judul yang menerapkan <\/span><i><span data-contrast=\"auto\">second person perspective <\/span><\/i><span data-contrast=\"auto\">sebagai berikut:<\/span><span data-ccp-props=\"{&quot;134233117&quot;:false,&quot;134233118&quot;:false,&quot;201341983&quot;:0,&quot;335551550&quot;:6,&quot;335551620&quot;:6,&quot;335559685&quot;:0,&quot;335559737&quot;:0,&quot;335559738&quot;:0,&quot;335559739&quot;:0,&quot;335559740&quot;:276}\">\u00a0<\/span><\/p>\n<ol>\n<li data-leveltext=\"%1.\" data-font=\"Times New Roman\" data-listid=\"3\" data-list-defn-props=\"{&quot;335552541&quot;:0,&quot;335559685&quot;:720,&quot;335559991&quot;:360,&quot;469769242&quot;:[65533,0],&quot;469777803&quot;:&quot;left&quot;,&quot;469777804&quot;:&quot;%1.&quot;,&quot;469777815&quot;:&quot;multilevel&quot;}\" data-aria-posinset=\"1\" data-aria-level=\"1\"><i><span data-contrast=\"auto\">Driver &#8211; San Francisco<\/span><\/i><span data-contrast=\"auto\">: ketika menggunakan mode \u201c<\/span><i><span data-contrast=\"auto\">shift<\/span><\/i><span data-contrast=\"auto\">\u201d, pemain melihat dunia dari perspektif orang lain, tapi tetap mengendalikan karakter utama.<\/span><span data-ccp-props=\"{&quot;335551550&quot;:6,&quot;335551620&quot;:6,&quot;335559685&quot;:360}\">\u00a0<\/span><\/li>\n<li data-leveltext=\"%1.\" data-font=\"Times New Roman\" data-listid=\"3\" data-list-defn-props=\"{&quot;335552541&quot;:0,&quot;335559685&quot;:720,&quot;335559991&quot;:360,&quot;469769242&quot;:[65533,0],&quot;469777803&quot;:&quot;left&quot;,&quot;469777804&quot;:&quot;%1.&quot;,&quot;469777815&quot;:&quot;multilevel&quot;}\" data-aria-posinset=\"1\" data-aria-level=\"1\"><i><span data-contrast=\"auto\">The Stanley Parable<\/span><\/i><span data-contrast=\"auto\">: meski sebagian besar menggunakan <\/span><i><span data-contrast=\"auto\">first person perspective<\/span><\/i><span data-contrast=\"auto\">, narasi sering menggunakan bahasa <\/span><i><span data-contrast=\"auto\">second person<\/span><\/i><span data-contrast=\"auto\"> (\u201c<\/span><i><span data-contrast=\"auto\">You walk down the hallway&#8230;<\/span><\/i><span data-contrast=\"auto\">\u201d), membuat pemain merasa diperintah secara langsung.<\/span><span data-ccp-props=\"{&quot;335551550&quot;:6,&quot;335551620&quot;:6,&quot;335559685&quot;:360}\">\u00a0<\/span><\/li>\n<li data-leveltext=\"%1.\" data-font=\"Times New Roman\" data-listid=\"3\" data-list-defn-props=\"{&quot;335552541&quot;:0,&quot;335559685&quot;:720,&quot;335559991&quot;:360,&quot;469769242&quot;:[65533,0],&quot;469777803&quot;:&quot;left&quot;,&quot;469777804&quot;:&quot;%1.&quot;,&quot;469777815&quot;:&quot;multilevel&quot;}\" data-aria-posinset=\"1\" data-aria-level=\"1\"><i><span data-contrast=\"auto\">Unreal Tournament 2004<\/span><\/i><span data-contrast=\"auto\">: memiliki mode eksperimen di mana pemain bisa melihat dirinya sendiri dari mata musuh yang sedang dihadapinya.<\/span><span data-ccp-props=\"{&quot;335551550&quot;:6,&quot;335551620&quot;:6,&quot;335559685&quot;:360}\">\u00a0<\/span><\/li>\n<\/ol>\n<p><span data-ccp-props=\"{}\">\u00a0<\/span><\/p>\n<p><span data-ccp-props=\"{&quot;335551550&quot;:2,&quot;335551620&quot;:2}\"> <img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-599\" src=\"https:\/\/socs.binus.ac.id\/game\/wp-content\/uploads\/sites\/2\/2025\/11\/Screenshot-2025-11-07-030107.png\" alt=\"\" width=\"706\" height=\"396\" \/><\/span><\/p>\n<p><i><span data-contrast=\"auto\">Source: <\/span><\/i><a href=\"https:\/\/encrypted-tbn0.gstatic.com\/images?q=tbn:ANd9GcSgSdxWForq8roh9Z9gB52UEncXXRA2H-k4Cg&amp;s\"><i><span data-contrast=\"none\">https:\/\/encrypted-tbn0.gstatic.com\/images?q=tbn:ANd9GcSgSdxWForq8roh9Z9gB52UEncXXRA2H-k4Cg&amp;s<\/span><\/i><\/a><br \/>\n<span data-ccp-props=\"{&quot;335551550&quot;:2,&quot;335551620&quot;:2}\">\u00a0<\/span><\/p>\n<p><span data-ccp-props=\"{}\">\u00a0<\/span><\/p>\n<p><b><i><span data-contrast=\"auto\">Second Person Perspective<\/span><\/i><\/b><b><span data-contrast=\"auto\"> dalam <\/span><\/b><b><i><span data-contrast=\"auto\">Game Design<\/span><\/i><\/b><span data-ccp-props=\"{}\">\u00a0<\/span><\/p>\n<p><span data-contrast=\"auto\">Walaupun jarang digunakan, <\/span><i><span data-contrast=\"auto\">second person perspective<\/span><\/i><span data-contrast=\"auto\"> membuka ruang inovasi bagi <\/span><i><span data-contrast=\"auto\">game designer<\/span><\/i><span data-contrast=\"auto\">. Dengan perspektif ini, pemain bisa melihat dirinya sendiri dari sudut pandang orang lain atau merasa \u201cdiperintah\u201d oleh <\/span><i><span data-contrast=\"auto\">narrator<\/span><\/i><span data-contrast=\"auto\">. Hal ini bisa membuat pemain lebih meresapi <\/span><i><span data-contrast=\"auto\">game<\/span><\/i><span data-contrast=\"auto\">, terutama pada <\/span><i><span data-contrast=\"auto\">game <\/span><\/i><span data-contrast=\"auto\">yang <\/span><i><span data-contrast=\"auto\">narrative driven<\/span><\/i><span data-contrast=\"auto\">.<\/span><span data-ccp-props=\"{&quot;335551550&quot;:6,&quot;335551620&quot;:6}\">\u00a0<\/span><\/p>\n<p><span data-contrast=\"auto\">Bagi game yang bersifat <\/span><i><span data-contrast=\"auto\">narrative driven<\/span><\/i><span data-contrast=\"auto\">, <\/span><i><span data-contrast=\"auto\">second person<\/span><\/i><span data-contrast=\"auto\"> bisa memperkuat keterlibatan emosional. Dalam <\/span><i><span data-contrast=\"auto\">genre<\/span><\/i><span data-contrast=\"auto\"> detektif, narasi secara <\/span><i><span data-contrast=\"auto\">second person<\/span><\/i><span data-contrast=\"auto\"> bisa membuat pemain merasa benar-benar sedang diinterogasi atau diperintahkan untuk menemukan bukti. Dalam <\/span><i><span data-contrast=\"auto\">psychological horror<\/span><\/i><span data-contrast=\"auto\">, perspektif ini bisa digunakan untuk menimbulkan rasa tidak nyaman, menimbulkan nuansa seakan pemain merasa diawasi atau diarahkan oleh sesuatu yang tidak terlihat.<\/span><span data-ccp-props=\"{&quot;335551550&quot;:6,&quot;335551620&quot;:6,&quot;335559738&quot;:240,&quot;335559739&quot;:240}\">\u00a0<\/span><\/p>\n<p style=\"font-size: 11pt;margin-top: 40px;padding-top: 20px;border-top: 1px solid #eee\">Referensi:<br \/>\n<span data-contrast=\"auto\">Ryan, M.-L. (2001). <\/span><i><span data-contrast=\"auto\">Narrative as Virtual Reality: Immersion and Interactivity in Literature and Electronic Media.<\/span><\/i><span data-contrast=\"auto\"> Johns Hopkins University Press.<\/span><span data-ccp-props=\"{}\">\u00a0<\/span><br \/>\n<a style=\"color: #fb8e16;text-decoration: none\" href=\"https:\/\/www.researchgate.net\/publication\/240744891_Narrative_as_Virtual_Reality_Immersion_and_Interactivity_in_Literature_and_Electronic_Media_and_How_We_Became_Posthuman_Virtual_Bodies_in_Cybernetics_Literature_and_Informatics_review\"><span data-contrast=\"none\">https:\/\/www.researchgate.net\/publication\/240744891_Narrative_as_Virtual_Reality_Immersion_and_Interactivity_in_Literature_and_Electronic_Media_and_How_We_Became_Posthuman_Virtual_Bodies_in_Cybernetics_Literature_and_Informatics_review<\/span><\/a><br \/>\n<span data-contrast=\"auto\">Harrigan, P., &amp; Wardrip-Fruin, N. (Eds.). (2007). <\/span><i><span data-contrast=\"auto\">Second person: Role-playing and story in games and playable media. <\/span><\/i><span data-contrast=\"auto\">MIT Press.\u00a0<\/span><span data-ccp-props=\"{}\">\u00a0<\/span><br \/>\n<a style=\"color: #fb8e16;text-decoration: none\" href=\"https:\/\/www.researchgate.net\/publication\/234818429_Second_Person_Role-Playing_and_Story_in_Games_and_Playable_Media\"><span data-contrast=\"none\">https:\/\/www.researchgate.net\/publication\/234818429_Second_Person_Role-Playing_and_Story_in_Games_and_Playable_Media<\/span><\/a><\/p>\n<p><!-- Author Box --><\/p>\n<div style=\"flex-wrap: wrap;justify-content: space-between;background: linear-gradient(135deg, #fb8e16 0%, #e86c00 100%);padding: 20px;border-radius: 15px;color: white;margin: 50px 0\">\n<div style=\"flex: 1;min-width: 250px;align-items: center;margin-bottom: 10px\">\n<div style=\"width: 70px;height: 70px;border-radius: 50%;background: white;margin-right: 15px;overflow: hidden;border: 2px solid white;flex-shrink: 0\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-520\" src=\"https:\/\/socs.binus.ac.id\/game\/wp-content\/uploads\/sites\/2\/2025\/10\/IMG_20251029_090035.jpg\" alt=\"\" width=\"3700\" height=\"2778\" \/><br \/>\n<img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-520\" src=\"https:\/\/socs.binus.ac.id\/game\/wp-content\/uploads\/sites\/2\/2025\/10\/IMG_20251029_090035.jpg\" alt=\"\" width=\"3700\" height=\"2778\" \/><\/div>\n<div>\n<h3 style=\"margin: 0 0 3px;font-size: 16px\">Riccardo Ardell Vinsensius<\/h3>\n<p style=\"margin: 0;font-size: 13px;font-weight: 600\">Author<\/p>\n<p style=\"margin: 0;font-size: 12px;opacity: 0.9\">Student @BINUS Game Application &amp; Technology<\/p>\n<\/div>\n<div style=\"flex: 1;min-width: 250px;align-items: center;margin-bottom: 10px\">\n<div style=\"width: 70px;height: 70px;border-radius: 50%;background: white;margin-right: 15px;overflow: hidden;border: 2px solid white;flex-shrink: 0\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-519\" src=\"https:\/\/socs.binus.ac.id\/game\/wp-content\/uploads\/sites\/2\/2025\/10\/20251029_090058.jpg\" alt=\"\" width=\"3060\" height=\"2295\" \/><\/div>\n<div>\n<h3 style=\"margin: 0 0 3px;font-size: 16px\">Chandra Saputra<\/h3>\n<p style=\"margin: 0;font-size: 13px;font-weight: 600\">Author<\/p>\n<p style=\"margin: 0;font-size: 12px;opacity: 0.9\">Student @BINUS Game Application &amp; Technology<\/p>\n<p><!-- Editor --><\/p>\n<div style=\"flex: 1;min-width: 250px;align-items: center;padding-top: 20px;border-top: 1px solid #eee\">\n<div style=\"width: 70px;height: 70px;border-radius: 50%;background: white;margin-right: 15px;overflow: hidden;border: 2px solid white;flex-shrink: 0\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-551\" src=\"https:\/\/socs.binus.ac.id\/game\/wp-content\/uploads\/sites\/2\/2025\/10\/1691821064008.jpg\" alt=\"\" width=\"800\" height=\"800\" \/><\/div>\n<div>\n<h3 style=\"margin: 0 0 3px;font-size: 16px\">Galih Dea Pratama<\/h3>\n<p style=\"margin: 0;font-size: 13px;font-weight: 600\">Editor<\/p>\n<p style=\"margin: 0;font-size: 12px;opacity: 0.9\">Lecturer @BINUS Game Application Technology<\/p>\n<\/div>\n<\/div>\n<\/div>\n<\/div>\n<\/div>\n<\/div>\n","protected":false},"excerpt":{"rendered":"<p>\u00a0 Source: Pexels\u00a0 \u00a0 Dalam dunia video game, perspektif kamera biasanya dibagi menjadi first person (pemain melihat dunia dari mata karakter, seperti dalam Call of Duty atau Skyrim) dan third person (pemain melihat karakter dari luar, biasanya dari belakang atau atas kepala, seperti dalam Genshin Impact atau Assassin\u2019s Creed). Namun, ada juga perspektif yang jauh [&hellip;]<\/p>\n","protected":false},"author":704,"featured_media":598,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[9],"tags":[],"class_list":["post-594","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-article"],"_links":{"self":[{"href":"https:\/\/socs.binus.ac.id\/game\/wp-json\/wp\/v2\/posts\/594","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/socs.binus.ac.id\/game\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/socs.binus.ac.id\/game\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/socs.binus.ac.id\/game\/wp-json\/wp\/v2\/users\/704"}],"replies":[{"embeddable":true,"href":"https:\/\/socs.binus.ac.id\/game\/wp-json\/wp\/v2\/comments?post=594"}],"version-history":[{"count":3,"href":"https:\/\/socs.binus.ac.id\/game\/wp-json\/wp\/v2\/posts\/594\/revisions"}],"predecessor-version":[{"id":600,"href":"https:\/\/socs.binus.ac.id\/game\/wp-json\/wp\/v2\/posts\/594\/revisions\/600"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/socs.binus.ac.id\/game\/wp-json\/wp\/v2\/media\/598"}],"wp:attachment":[{"href":"https:\/\/socs.binus.ac.id\/game\/wp-json\/wp\/v2\/media?parent=594"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/socs.binus.ac.id\/game\/wp-json\/wp\/v2\/categories?post=594"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/socs.binus.ac.id\/game\/wp-json\/wp\/v2\/tags?post=594"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}