{"id":767,"date":"2025-12-03T08:48:54","date_gmt":"2025-12-03T08:48:54","guid":{"rendered":"https:\/\/socs.binus.ac.id\/game\/?p=767"},"modified":"2025-12-03T08:48:54","modified_gmt":"2025-12-03T08:48:54","slug":"model-interaksi-berbasis-avatar-dalam-video-game-analisis-peran-dan-dampaknya-terhadap-pengalaman-pemain","status":"publish","type":"post","link":"https:\/\/socs.binus.ac.id\/game\/2025\/12\/03\/model-interaksi-berbasis-avatar-dalam-video-game-analisis-peran-dan-dampaknya-terhadap-pengalaman-pemain\/","title":{"rendered":"Model Interaksi Berbasis Avatar dalam Video Game: Analisis Peran dan Dampaknya terhadap Pengalaman Pemain\u00a0"},"content":{"rendered":"<p><span data-ccp-props=\"{&quot;335551550&quot;:2,&quot;335551620&quot;:2}\"> <img loading=\"lazy\" decoding=\"async\" class=\"alignnone wp-image-769\" src=\"https:\/\/socs.binus.ac.id\/game\/wp-content\/uploads\/sites\/2\/2025\/12\/Screenshot-2025-12-02-221609.png\" alt=\"\" width=\"471\" height=\"354\" \/><\/span><\/p>\n<p><i><span data-contrast=\"auto\">Source:<\/span><\/i><a href=\"https:\/\/travestym.wordpress.com\/year-12\/design-fundamentals\/design\/unit-72-principles-of-games-design\/\"><i><span data-contrast=\"none\">https:\/\/travestym.wordpress.com\/year-12\/design-fundamentals\/design\/unit-72-principles-of-games-design\/<\/span><\/i><\/a><span data-ccp-props=\"{&quot;335551550&quot;:2,&quot;335551620&quot;:2}\">\u00a0<\/span><\/p>\n<p><span data-contrast=\"auto\">Perkembangan teknologi digital telah membawa transformasi besar dalam dunia hiburan interaktif, khususnya video game. Pada awal kemunculannya, interaksi antara pemain dan sistem game bersifat sederhana\u2014pemain hanya menekan tombol untuk menggerakkan karakter atau menyelesaikan misi tertentu. Namun seiring dengan meningkatnya kemampuan grafis, kecerdasan buatan, dan konektivitas jaringan, bentuk interaksi ini berkembang menjadi jauh lebih kompleks dan mendalam. Salah satu manifestasi paling signifikan dari evolusi ini adalah munculnya <\/span><i><span data-contrast=\"auto\">model interaksi berbasis avatar (avatar-based interaction models)<\/span><\/i><span data-contrast=\"auto\">, di mana pemain tidak lagi sekadar mengendalikan karakter, tetapi menjelma menjadi bagian dari dunia virtual yang mereka mainkan.<\/span><span data-ccp-props=\"{&quot;335559738&quot;:240,&quot;335559739&quot;:240}\">\u00a0<\/span><\/p>\n<p><span data-contrast=\"auto\">Dalam konteks ini, <\/span><i><span data-contrast=\"auto\">avatar <\/span><\/i><span data-contrast=\"auto\">berperan sebagai perpanjangan diri pemain di ruang digital\u2014sebuah representasi identitas, emosi, dan perilaku yang dapat dikendalikan dan disesuaikan secara dinamis. Melalui avatar, pemain dapat berinteraksi dengan lingkungan, menyelesaikan tantangan, serta menjalin komunikasi sosial dengan pemain lain dari berbagai belahan dunia. Fenomena ini mengubah paradigma interaksi manusia\u2013komputer (Human\u2013Computer Interaction\/HCI), di mana pengalaman bermain tidak lagi berfokus pada mekanisme kontrol semata, tetapi juga pada <\/span><i><span data-contrast=\"auto\">dimensi psikologis dan sosial dari keterlibatan pemain.<\/span><\/i><span data-ccp-props=\"{&quot;335559738&quot;:240,&quot;335559739&quot;:240}\">\u00a0<\/span><\/p>\n<p><span data-contrast=\"auto\">Model interaksi berbasis avatar telah menjadi elemen sentral dalam berbagai genre game, mulai dari <\/span><i><span data-contrast=\"auto\">role-playing games (RPG)<\/span><\/i><span data-contrast=\"auto\">, <\/span><i><span data-contrast=\"auto\">massively multiplayer online games (MMO)<\/span><\/i><span data-contrast=\"auto\">, hingga <\/span><i><span data-contrast=\"auto\">virtual reality (VR)<\/span><\/i><span data-contrast=\"auto\"> experiences. Di baliknya, terdapat kombinasi teknologi seperti <\/span><i><span data-contrast=\"auto\">motion capture<\/span><\/i><span data-contrast=\"auto\">, <\/span><i><span data-contrast=\"auto\">artificial intelligence<\/span><\/i><span data-contrast=\"auto\">, dan <\/span><i><span data-contrast=\"auto\">real-time rendering<\/span><\/i><span data-contrast=\"auto\"> yang memungkinkan interaksi terasa semakin realistis dan emosional. Artikel ini akan membahas secara mendalam konsep dasar, jenis-jenis interaksi avatar, serta dampak dan tantangan yang muncul dari penerapan model interaksi berbasis avatar dalam dunia video game modern.<\/span><span data-ccp-props=\"{&quot;335559738&quot;:240,&quot;335559739&quot;:240}\">\u00a0<\/span><\/p>\n<p><b><span data-contrast=\"none\">Konsep Dasar Interaction Models<\/span><\/b><span data-ccp-props=\"{&quot;134245418&quot;:false,&quot;134245529&quot;:false,&quot;335559738&quot;:280,&quot;335559739&quot;:80}\">\u00a0<\/span><\/p>\n<p><span data-contrast=\"auto\">Model interaksi dalam game menggambarkan bagaimana pemain berinteraksi dengan sistem dan elemen di dalam game. Secara umum, interaction models dapat dibedakan menjadi tiga jenis utama:<\/span><span data-ccp-props=\"{&quot;335559738&quot;:240,&quot;335559739&quot;:240}\">\u00a0<\/span><\/p>\n<ol>\n<li data-leveltext=\"%1.\" data-font=\"\" data-listid=\"1\" data-list-defn-props=\"{&quot;335552541&quot;:0,&quot;335559685&quot;:720,&quot;335559991&quot;:360,&quot;469769242&quot;:[65533,0],&quot;469777803&quot;:&quot;left&quot;,&quot;469777804&quot;:&quot;%1.&quot;,&quot;469777815&quot;:&quot;multilevel&quot;}\" data-aria-posinset=\"1\" data-aria-level=\"1\"><b><span data-contrast=\"auto\">Direct Interaction Model<\/span><\/b><span data-contrast=\"auto\"> \u2013 pemain langsung mengendalikan objek atau elemen dalam game tanpa perantara (misalnya pada game puzzle atau strategi).<\/span><\/li>\n<li data-leveltext=\"%1.\" data-font=\"\" data-listid=\"1\" data-list-defn-props=\"{&quot;335552541&quot;:0,&quot;335559685&quot;:720,&quot;335559991&quot;:360,&quot;469769242&quot;:[65533,0],&quot;469777803&quot;:&quot;left&quot;,&quot;469777804&quot;:&quot;%1.&quot;,&quot;469777815&quot;:&quot;multilevel&quot;}\" data-aria-posinset=\"2\" data-aria-level=\"1\"><b><span data-contrast=\"auto\">Avatar-Based Interaction Model<\/span><\/b><span data-contrast=\"auto\"> \u2013 pemain berinteraksi melalui perwakilan karakter (avatar) di dunia virtual.<\/span><\/li>\n<li data-leveltext=\"%1.\" data-font=\"\" data-listid=\"1\" data-list-defn-props=\"{&quot;335552541&quot;:0,&quot;335559685&quot;:720,&quot;335559991&quot;:360,&quot;469769242&quot;:[65533,0],&quot;469777803&quot;:&quot;left&quot;,&quot;469777804&quot;:&quot;%1.&quot;,&quot;469777815&quot;:&quot;multilevel&quot;}\" data-aria-posinset=\"3\" data-aria-level=\"1\"><b><span data-contrast=\"auto\">Hybrid Interaction Model<\/span><\/b><span data-contrast=\"auto\"> \u2013 gabungan antara kendali langsung dan penggunaan avatar.<\/span> <span data-ccp-props=\"{}\">\u00a0<\/span><\/li>\n<\/ol>\n<p><b><span data-contrast=\"none\">Avatar-Based Interaction<\/span><\/b><span data-ccp-props=\"{&quot;134245418&quot;:false,&quot;134245529&quot;:false,&quot;335559738&quot;:280,&quot;335559739&quot;:80}\">\u00a0<\/span><\/p>\n<p><span data-contrast=\"auto\">Dalam model berbasis avatar, <\/span><b><span data-contrast=\"auto\">avatar berfungsi sebagai medium utama antara pemain dan dunia game<\/span><\/b><span data-contrast=\"auto\">. Melalui avatar, pemain dapat mengekspresikan identitas, melakukan tindakan, serta membangun hubungan sosial dengan pemain lain.<\/span><br \/>\n<span data-contrast=\"auto\"> Contoh paling jelas dari model ini terdapat pada <\/span><b><span data-contrast=\"auto\">game RPG (Role-Playing Game)<\/span><\/b><span data-contrast=\"auto\"> seperti <\/span><i><span data-contrast=\"auto\">The Elder Scrolls V: Skyrim<\/span><\/i><span data-contrast=\"auto\">, <\/span><i><span data-contrast=\"auto\">World of Warcraft<\/span><\/i><span data-contrast=\"auto\">, atau <\/span><i><span data-contrast=\"auto\">Genshin Impact<\/span><\/i><span data-contrast=\"auto\">, di mana pemain menciptakan dan mengembangkan karakter yang menjadi representasi diri mereka.<\/span><span data-ccp-props=\"{&quot;335559738&quot;:240,&quot;335559739&quot;:240}\">\u00a0<\/span><\/p>\n<p><b><span data-contrast=\"none\">Jenis-Jenis Interaksi Berbasis Avatar<\/span><\/b><span data-ccp-props=\"{&quot;134245418&quot;:false,&quot;134245529&quot;:false,&quot;335559738&quot;:280,&quot;335559739&quot;:80}\">\u00a0<\/span><\/p>\n<p><span data-contrast=\"auto\">Avatar-based interaction mencakup berbagai bentuk interaksi, antara lain:<\/span><span data-ccp-props=\"{&quot;335559738&quot;:240,&quot;335559739&quot;:240}\">\u00a0<\/span><\/p>\n<ul>\n<li data-leveltext=\"\u25cf\" data-font=\"\" data-listid=\"2\" data-list-defn-props=\"{&quot;335552541&quot;:1,&quot;335559685&quot;:720,&quot;335559991&quot;:360,&quot;469769242&quot;:[8226],&quot;469777803&quot;:&quot;left&quot;,&quot;469777804&quot;:&quot;\u25cf&quot;,&quot;469777815&quot;:&quot;multilevel&quot;}\" data-aria-posinset=\"1\" data-aria-level=\"1\"><b><span data-contrast=\"auto\">Environmental Interaction<\/span><\/b><span data-contrast=\"auto\">: avatar berinteraksi dengan objek atau lingkungan (membuka pintu, melompat, memanjat, dll)<\/span><\/li>\n<\/ul>\n<ul>\n<li data-leveltext=\"\u25cf\" data-font=\"\" data-listid=\"2\" data-list-defn-props=\"{&quot;335552541&quot;:1,&quot;335559685&quot;:720,&quot;335559991&quot;:360,&quot;469769242&quot;:[8226],&quot;469777803&quot;:&quot;left&quot;,&quot;469777804&quot;:&quot;\u25cf&quot;,&quot;469777815&quot;:&quot;multilevel&quot;}\" data-aria-posinset=\"2\" data-aria-level=\"1\"><b><span data-contrast=\"auto\">Social Interaction<\/span><\/b><span data-contrast=\"auto\">: avatar berkomunikasi dengan avatar lain, baik melalui teks, suara, maupun ekspresi animasi<\/span><\/li>\n<\/ul>\n<ul>\n<li data-leveltext=\"\u25cf\" data-font=\"\" data-listid=\"2\" data-list-defn-props=\"{&quot;335552541&quot;:1,&quot;335559685&quot;:720,&quot;335559991&quot;:360,&quot;469769242&quot;:[8226],&quot;469777803&quot;:&quot;left&quot;,&quot;469777804&quot;:&quot;\u25cf&quot;,&quot;469777815&quot;:&quot;multilevel&quot;}\" data-aria-posinset=\"3\" data-aria-level=\"1\"><b><span data-contrast=\"auto\">Emotional Interaction<\/span><\/b><span data-contrast=\"auto\">: avatar menunjukkan emosi dan reaksi sesuai konteks permainan, membantu menciptakan pengalaman imersif bagi pemain.<\/span><br \/>\n<span data-ccp-props=\"{&quot;335559739&quot;:240}\">\u00a0<\/span><\/li>\n<\/ul>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"alignnone wp-image-771\" src=\"https:\/\/socs.binus.ac.id\/game\/wp-content\/uploads\/sites\/2\/2025\/12\/Screenshot-2025-12-02-221628.png\" alt=\"\" width=\"485\" height=\"299\" \/><\/p>\n<p><i><span data-contrast=\"auto\">source:<\/span><\/i><a href=\"https:\/\/kevinraayy.wordpress.com\/cnpmno2\/principles-of-game-design\/\"><i><span data-contrast=\"none\">https:\/\/kevinraayy.wordpress.com\/cnpmno2\/principles-of-game-design\/<\/span><\/i><\/a><span data-ccp-props=\"{&quot;335551550&quot;:2,&quot;335551620&quot;:2,&quot;335559685&quot;:720,&quot;335559738&quot;:240,&quot;335559739&quot;:240}\">\u00a0<\/span><\/p>\n<p><b><span data-contrast=\"none\">Teknologi di Balik Avatar Interaction<\/span><\/b><span data-ccp-props=\"{&quot;134245418&quot;:false,&quot;134245529&quot;:false,&quot;335559738&quot;:280,&quot;335559739&quot;:80}\">\u00a0<\/span><\/p>\n<p><span data-contrast=\"auto\">Kemajuan teknologi seperti <\/span><b><span data-contrast=\"auto\">motion capture<\/span><\/b><span data-contrast=\"auto\">, <\/span><b><span data-contrast=\"auto\">AI behavior systems<\/span><\/b><span data-contrast=\"auto\">, dan <\/span><b><span data-contrast=\"auto\">virtual reality (VR)<\/span><\/b><span data-contrast=\"auto\"> memperkaya kualitas interaksi berbasis avatar. Misalnya:<\/span><span data-ccp-props=\"{&quot;335559738&quot;:240,&quot;335559739&quot;:240}\">\u00a0<\/span><\/p>\n<ul>\n<li data-leveltext=\"\u25cf\" data-font=\"\" data-listid=\"3\" data-list-defn-props=\"{&quot;335552541&quot;:1,&quot;335559685&quot;:720,&quot;335559991&quot;:360,&quot;469769242&quot;:[8226],&quot;469777803&quot;:&quot;left&quot;,&quot;469777804&quot;:&quot;\u25cf&quot;,&quot;469777815&quot;:&quot;multilevel&quot;}\" data-aria-posinset=\"1\" data-aria-level=\"1\"><b><span data-contrast=\"auto\">Motion Capture (MoCap)<\/span><\/b><span data-contrast=\"auto\"> digunakan untuk menciptakan gerakan realistis pada avatar<\/span><\/li>\n<\/ul>\n<ul>\n<li data-leveltext=\"\u25cf\" data-font=\"\" data-listid=\"3\" data-list-defn-props=\"{&quot;335552541&quot;:1,&quot;335559685&quot;:720,&quot;335559991&quot;:360,&quot;469769242&quot;:[8226],&quot;469777803&quot;:&quot;left&quot;,&quot;469777804&quot;:&quot;\u25cf&quot;,&quot;469777815&quot;:&quot;multilevel&quot;}\" data-aria-posinset=\"2\" data-aria-level=\"1\"><b><span data-contrast=\"auto\">AI Systems<\/span><\/b><span data-contrast=\"auto\"> memungkinkan avatar merespons lingkungan atau pemain secara dinamis<\/span><\/li>\n<\/ul>\n<ul>\n<li data-leveltext=\"\u25cf\" data-font=\"\" data-listid=\"3\" data-list-defn-props=\"{&quot;335552541&quot;:1,&quot;335559685&quot;:720,&quot;335559991&quot;:360,&quot;469769242&quot;:[8226],&quot;469777803&quot;:&quot;left&quot;,&quot;469777804&quot;:&quot;\u25cf&quot;,&quot;469777815&quot;:&quot;multilevel&quot;}\" data-aria-posinset=\"3\" data-aria-level=\"1\"><b><span data-contrast=\"auto\">VR dan AR (Augmented Reality)<\/span><\/b><span data-contrast=\"auto\"> menambah kedalaman interaksi dengan menghadirkan sensasi kehadiran nyata di dunia digital.<\/span><br \/>\n<span data-ccp-props=\"{&quot;335559739&quot;:240}\">\u00a0<\/span><\/li>\n<\/ul>\n<p><b><span data-contrast=\"none\">Dampak terhadap Pengalaman Pemain<\/span><\/b><span data-ccp-props=\"{&quot;134245418&quot;:false,&quot;134245529&quot;:false,&quot;335559738&quot;:280,&quot;335559739&quot;:80}\">\u00a0<\/span><\/p>\n<p><span data-contrast=\"auto\">Model interaksi berbasis avatar meningkatkan <\/span><b><span data-contrast=\"auto\">immersive experience<\/span><\/b><span data-contrast=\"auto\"> dan <\/span><b><span data-contrast=\"auto\">player engagement<\/span><\/b><span data-contrast=\"auto\">. Pemain tidak hanya menjadi pengamat, tetapi juga aktor aktif yang merasakan keterlibatan emosional.<\/span><br \/>\n<span data-contrast=\"auto\"> Selain itu, avatar menjadi alat penting untuk <\/span><b><span data-contrast=\"auto\">ekspresi diri<\/span><\/b><span data-contrast=\"auto\"> dan <\/span><b><span data-contrast=\"auto\">identitas digital<\/span><\/b><span data-contrast=\"auto\">, di mana pemain dapat menyesuaikan tampilan, gaya, dan perilaku sesuai kepribadian mereka.<\/span><span data-ccp-props=\"{&quot;335559738&quot;:240,&quot;335559739&quot;:240}\">\u00a0<\/span><\/p>\n<p><b><span data-contrast=\"none\">Tantangan dan Masa Depan<\/span><\/b><span data-ccp-props=\"{&quot;134245418&quot;:false,&quot;134245529&quot;:false,&quot;335559738&quot;:280,&quot;335559739&quot;:80}\">\u00a0<\/span><\/p>\n<p><span data-contrast=\"auto\">Meskipun avatar-based interaction membawa pengalaman yang kaya, tantangan tetap ada. Beberapa di antaranya meliputi:<\/span><span data-ccp-props=\"{&quot;335559738&quot;:240,&quot;335559739&quot;:240}\">\u00a0<\/span><\/p>\n<ul>\n<li data-leveltext=\"\u25cf\" data-font=\"Times New Roman\" data-listid=\"4\" data-list-defn-props=\"{&quot;335552541&quot;:1,&quot;335559685&quot;:720,&quot;335559991&quot;:360,&quot;469769242&quot;:[8226],&quot;469777803&quot;:&quot;left&quot;,&quot;469777804&quot;:&quot;\u25cf&quot;,&quot;469777815&quot;:&quot;multilevel&quot;}\" data-aria-posinset=\"1\" data-aria-level=\"1\"><span data-contrast=\"auto\">Keterbatasan ekspresi non-verbal yang alami<\/span><\/li>\n<\/ul>\n<ul>\n<li data-leveltext=\"\u25cf\" data-font=\"Times New Roman\" data-listid=\"4\" data-list-defn-props=\"{&quot;335552541&quot;:1,&quot;335559685&quot;:720,&quot;335559991&quot;:360,&quot;469769242&quot;:[8226],&quot;469777803&quot;:&quot;left&quot;,&quot;469777804&quot;:&quot;\u25cf&quot;,&quot;469777815&quot;:&quot;multilevel&quot;}\" data-aria-posinset=\"2\" data-aria-level=\"1\"><span data-contrast=\"auto\">Masalah representasi dan inklusivitas avatar<\/span><\/li>\n<\/ul>\n<ul>\n<li data-leveltext=\"\u25cf\" data-font=\"Times New Roman\" data-listid=\"4\" data-list-defn-props=\"{&quot;335552541&quot;:1,&quot;335559685&quot;:720,&quot;335559991&quot;:360,&quot;469769242&quot;:[8226],&quot;469777803&quot;:&quot;left&quot;,&quot;469777804&quot;:&quot;\u25cf&quot;,&quot;469777815&quot;:&quot;multilevel&quot;}\" data-aria-posinset=\"3\" data-aria-level=\"1\"><span data-contrast=\"auto\">Tantangan teknis seperti latency dan rendering real-time.<\/span><br \/>\n<span data-ccp-props=\"{&quot;335559739&quot;:240}\">\u00a0<\/span><\/li>\n<\/ul>\n<p><span data-contrast=\"auto\">Ke depan, perkembangan <\/span><b><span data-contrast=\"auto\">metaverse<\/span><\/b><span data-contrast=\"auto\"> dan <\/span><b><span data-contrast=\"auto\">AI-driven personalization<\/span><\/b><span data-contrast=\"auto\"> diprediksi akan membawa avatar ke level yang lebih tinggi, di mana interaksi manusia\u2013mesin akan semakin natural dan emosional.<\/span><span data-ccp-props=\"{&quot;335559738&quot;:240,&quot;335559739&quot;:240}\">\u00a0<\/span><\/p>\n<p><span data-contrast=\"auto\">Interaction models, khususnya yang berbasis avatar, menjadi fondasi penting dalam evolusi video game. Dengan kemampuan untuk meniru, mengekspresikan, dan menghubungkan, avatar bukan hanya sekadar karakter digital \u2014 tetapi juga jembatan antara dunia nyata dan virtual yang terus berkembang.<\/span><span data-ccp-props=\"{&quot;335559738&quot;:240,&quot;335559739&quot;:240}\">\u00a0<\/span><\/p>\n<p><span data-contrast=\"auto\">Memahami interaction model merupakan salah satu hal dasar dalam mendesain suatu game, membuat teori ini penting bagi seorang game designer. Teori interaction model ini dikemas pula menjadi materi pada Game Design sebagai bagian kurikulum dalam program <\/span><a href=\"https:\/\/socs.binus.ac.id\/game\/\"><span data-contrast=\"none\">Game Application &amp; Technology<\/span><\/a><span data-contrast=\"auto\"> di BINUS.<\/span><\/p>\n<p style=\"font-size: 11pt;margin-top: 40px;padding-top: 20px;border-top: 1px solid #eee\">Referensi:<br \/>\n<a style=\"color: #fb8e16;text-decoration: none\" href=\"https:\/\/travestym.wordpress.com\/year-12\/design-fundamentals\/design\/unit-72-principles-of-games-design\/\"><span data-contrast=\"none\">https:\/\/travestym.wordpress.com\/year-12\/design-fundamentals\/design\/unit-72-principles-of-games-design\/<\/span><\/a><\/p>\n<p><!-- Author Box --><\/p>\n<div style=\"flex-wrap: wrap;justify-content: space-between;background: linear-gradient(135deg, #fb8e16 0%, #e86c00 100%);padding: 20px;border-radius: 15px;color: white;margin: 50px 0\">\n<div style=\"flex: 1;min-width: 250px;align-items: center;margin-bottom: 10px\">\n<div style=\"width: 70px;height: 70px;border-radius: 50%;background: white;margin-right: 15px;overflow: hidden;border: 2px solid white;flex-shrink: 0\">\n<p><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-549\" src=\"https:\/\/socs.binus.ac.id\/game\/wp-content\/uploads\/sites\/2\/2025\/10\/WhatsApp-Image-2025-10-31-at-21.17.44.jpeg\" alt=\"\" width=\"768\" height=\"1024\" \/><\/p>\n<\/div>\n<h3 style=\"margin: 0 0 3px;font-size: 16px\"><span data-contrast=\"none\">Daniel Suryanto<\/span><\/h3>\n<p style=\"margin: 0;font-size: 13px;font-weight: 600\">Author<\/p>\n<p style=\"margin: 0;font-size: 12px;opacity: 0.9\">Student @BINUS Game Application &amp; Technology<\/p>\n<p>&nbsp;<\/p>\n<\/div>\n<div style=\"flex: 1;min-width: 250px;align-items: center;margin-bottom: 10px\">\n<div style=\"width: 70px;height: 70px;border-radius: 50%;background: white;margin-right: 15px;overflow: hidden;border: 2px solid white;flex-shrink: 0\">\n<p><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-558\" src=\"https:\/\/socs.binus.ac.id\/game\/wp-content\/uploads\/sites\/2\/2025\/11\/thumbnail.jpg\" alt=\"\" width=\"1080\" height=\"1259\" \/><\/p>\n<\/div>\n<h3 style=\"margin: 0 0 3px;font-size: 16px\"><span data-contrast=\"none\">Alexander Rafudi<\/span><\/h3>\n<p style=\"margin: 0;font-size: 13px;font-weight: 600\">Author<\/p>\n<p style=\"margin: 0;font-size: 12px;opacity: 0.9\">Student @BINUS Game Application &amp; Technology<\/p>\n<p>&nbsp;<\/p>\n<\/div>\n<div style=\"flex: 1;min-width: 250px;align-items: center;margin-bottom: 10px\">\n<div style=\"width: 70px;height: 70px;border-radius: 50%;background: white;margin-right: 15px;overflow: hidden;border: 2px solid white;flex-shrink: 0\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-636\" src=\"https:\/\/socs.binus.ac.id\/game\/wp-content\/uploads\/sites\/2\/2025\/11\/wiss.jpg\" alt=\"\" width=\"2448\" height=\"3264\" \/><\/div>\n<h3 style=\"margin: 0 0 3px;font-size: 16px\"><span data-contrast=\"none\">Mikael Louis Vigo<\/span><\/h3>\n<p style=\"margin: 0;font-size: 13px;font-weight: 600\">Author<\/p>\n<p style=\"margin: 0;font-size: 12px;opacity: 0.9\">Student @BINUS Game Application &amp; Technology<\/p>\n<p><!-- Editor --><\/p>\n<div style=\"flex: 1;min-width: 250px;align-items: center;padding-top: 20px;border-top: 1px solid #eee\">\n<div style=\"width: 70px;height: 70px;border-radius: 50%;background: white;margin-right: 15px;overflow: hidden;border: 2px solid white;flex-shrink: 0\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-554\" src=\"https:\/\/socs.binus.ac.id\/game\/wp-content\/uploads\/sites\/2\/2025\/10\/1691821064008-2.jpg\" alt=\"\" width=\"800\" height=\"800\" \/><\/div>\n<div>\n<h3 style=\"margin: 0 0 3px;font-size: 16px\">Galih Dea Pratama<\/h3>\n<p style=\"margin: 0;font-size: 13px;font-weight: 600\">Editor<\/p>\n<p style=\"margin: 0;font-size: 12px;opacity: 0.9\">Lecturer @BINUS Game Application Technology<\/p>\n<\/div>\n<\/div>\n<\/div>\n<\/div>\n","protected":false},"excerpt":{"rendered":"<p>Source:https:\/\/travestym.wordpress.com\/year-12\/design-fundamentals\/design\/unit-72-principles-of-games-design\/\u00a0 Perkembangan teknologi digital telah membawa transformasi besar dalam dunia hiburan interaktif, khususnya video game. Pada awal kemunculannya, interaksi antara pemain dan sistem game bersifat sederhana\u2014pemain hanya menekan tombol untuk menggerakkan karakter atau menyelesaikan misi tertentu. Namun seiring dengan meningkatnya kemampuan grafis, kecerdasan buatan, dan konektivitas jaringan, bentuk interaksi ini berkembang menjadi jauh lebih kompleks [&hellip;]<\/p>\n","protected":false},"author":704,"featured_media":769,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[9],"tags":[],"class_list":["post-767","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-article"],"_links":{"self":[{"href":"https:\/\/socs.binus.ac.id\/game\/wp-json\/wp\/v2\/posts\/767","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/socs.binus.ac.id\/game\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/socs.binus.ac.id\/game\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/socs.binus.ac.id\/game\/wp-json\/wp\/v2\/users\/704"}],"replies":[{"embeddable":true,"href":"https:\/\/socs.binus.ac.id\/game\/wp-json\/wp\/v2\/comments?post=767"}],"version-history":[{"count":2,"href":"https:\/\/socs.binus.ac.id\/game\/wp-json\/wp\/v2\/posts\/767\/revisions"}],"predecessor-version":[{"id":773,"href":"https:\/\/socs.binus.ac.id\/game\/wp-json\/wp\/v2\/posts\/767\/revisions\/773"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/socs.binus.ac.id\/game\/wp-json\/wp\/v2\/media\/769"}],"wp:attachment":[{"href":"https:\/\/socs.binus.ac.id\/game\/wp-json\/wp\/v2\/media?parent=767"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/socs.binus.ac.id\/game\/wp-json\/wp\/v2\/categories?post=767"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/socs.binus.ac.id\/game\/wp-json\/wp\/v2\/tags?post=767"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}