PENGEMBANGAN APLIKASI VISUAL NOVEL STELLAR CLUB
Oleh : Aditya Rizky Yudhitra, Gunawan Santoso, Martinus, Gintoro
The goal of research to introduce people and make people interested in reading with developing visual novel. The problem is caused by the reading interest in Indonesia is very small. Research methods were conducted by problem identification, problem solving, algorithm implementation, and evaluation. The result was a visual novel with astronomy theme. It can be concluded that a visual novel or other interesting media that have good image and story can increase reading time and person’s interest in reading.
Keyword: Game, Genre, Simulator.
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