3D ACTION PUZZLE GAME APPLICATION “THE MECHANIC” USING UNITY

Oleh :  Ivan Adiputra, Piterson, Azmidhamar Dwinanda, dan Henry Chong

The main purpose of this thesis is to design and create a PC platform 3d action puzzle game application with a gameplay that will stimulate player logical thinking and adrenaline rush entitled as “The Mechanic”. “The Mechanic” game application allows player to be entertained with the challenging obstacles in the gameplay and heroic story that teach people one or two things about moral lessons. Data collection methods we will use in to build “The Mechanic” game application are questionnaire, literature study, and observation of similar game application. Application Design method we will use to build “The Mechanic” game application is agile scrum. This method allows us to build more efficiently and flexibly because this method allows us to improve our game design on every iterations of the scrum process. The conclusion of this thesis is 3D action puzzle game “The Mechanic” entertain player with the challenging gameplay and heroic story.

Keyword: 3D Game, Action, Puzzle, PC