PERANCANGAN DAN IMPLEMENTASI APLIKASI E-LEARNING ALAT MUSIK ANGKLUNG DENGAN METODE BIMBINGAN BERBASIS ANDROID
PERANCANGAN DAN IMPLEMENTASI APLIKASI E-LEARNING ALAT MUSIK ANGKLUNG DENGAN METODE BIMBINGAN BERBASIS ANDROID
Oleh : Baskoro Prasetiyo, Kenrick Satrio Sahputra, Hadi Setiawan, Suharjito
The purpose of this study is to create an Android application as a media to introduce and learn angklung traditional music instrument. Research methodology that is used in this study is Waterfall Model. This method has six development steps, which are requirement gathering and analysis, specification, design, implementation, intergration and development, and maintenance. The result of this study is an Android application named Angklungify, where user can learn how to play angklung intruments, alone or together with other users. In conclusion, Angklungify application helps user to know and learn angklung traditional music intrument.
Keywords: e-learning, play angklung, android, collaboration.