Introduction

Computer, mobile, and console games represent a multi-billion dollars global industry. Game Application and Technology (GAT) Program offers dedicated degrees in game development giving students the technical expertise they need to enter the industry confidently. GAT Program is designed specifically by Computer Science of BINUS UNIVERSITY to provide students with knowledge and skills to develop and create a variety of applied technology in the field of game technology. BINUS UNIVERSITY found this Program in September 2012, and it became one of the best programs under the coordination of School of Computer Science. In collaboration with several renowned game industries, GAT Program always makes continuous improvement in our curriculum, human resources, and facilities. The GAT Laboratory, equipped with high specification computers and dedicated audio editing studio, will facilitate the students and lecturers to collaborate and deliver high-quality games. GAT Program is designed to adapt the dynamically changing creative industries landscape while ensuring a solid academic foundation and aligned to industry expectations. GAT focuses on game art, game design, and game programming. Derived from Computer Science Study Program, GAT Program offers game programming and development blended with creativity and innovation in Game Technology. The program will not only focus on the game development for entertainment tools, but also for other purposes (e.g. serious games for learning and training, and gamification tool to a non-game application to enhance its user’s motivations and engagements). The structure of the course allows students to gain valuable practical experience in building software systems, and also apply knowledge in creative game design. GAT Program has a strong base in computer science foundation subjects as well as offering the theoretical and critical thinking behind current digital technologies. Students will learn in a project-orientated environment that encourages collaboration with industries. This collaboration helps them discover creative solutions to contemporary design challenges. Students are encouraged to collaborate, work according to deadlines, maintain attendance levels and develop strong communication skills. As a result, graduates are internationally renowned for their expertise and confident to enter the workplace as newly skilled professionals rather than technicians.   Catalog 2016/ B2020 (PDF), Catalog 2017/ B2021 (PDF), Catalog 2018/ B2022 (PDF), Catalog 2019/ B2023 (PDF), Catalog 2020/ B2024 (PDF), Catalog 2021/ B2025 (PDF), Catalog 2022/ B2026 (PDF), Catalog 2023/ B2027 (PDF), Catalog 2024/ B2028 (PDF)

Vision

Become a study program of choice in Computer Science, focus in creative software solutions for business and industry, recognized internationally, championing innovation and produce graduates with international qualification.

Mission

The mission of Game Application and Technology Program are to:
  1. Educating student in the fundamental skills, knowledge, and practice of recent mobile technologies and architectures, wireless technologies, mobile software development, and game design;
  2. Conducting research and providing game application and technology professional services with an emphasis on the application of knowledge for society’s development;
  3. Sharing the application of knowledge related to game application & technology with a view to Indonesians' and the international community quality of life;
  4. Influencing students & lecturers to be creative, value-adding and competitive at an international level in game application & technology, by creating a suitable environment;
  5. Preparing students as smart and skilled game application & technology professionals, leaders, and entrepreneurs in the global market and/ or to continue in related disciplines.

Program Objective

The objectives of the program are:
  1. To provide students with a solid foundation of mathematical, algorithm principles, computer science knowledge and ethical that will be needed in IT practice;
  2. To provide students with skills to apply design and development principles in the construction of software system applied in database technology, intelligence system, networking, multimedia development, game design and game technology;
  3. To prepare students with abilities to keep up-to-date with the latest Information Technology specially in computer game technology trends, developments and industries;
  4. To prepare students with abilities in problem solving and good communication skills to be able to work as an individual or in a team in an IT environment.

Student Outcomes

After completing the study, graduates are:
  1. Able to create software application design with the implementation of database system principal design to solve structured and semi-structured data;
  2. Able to design software application solution based on problem analysis which can be solved with structured approach in informatics area;
  3. Able to assess information technology trend and communication to deliver alternative solution of software development;
  4. Able to create game software with the implementation of multimedia, computer network, and applicative database with use of artificial intelligence algorithm to solve real industry problems;
  5. Able to apply interdisciplinary knowledge and skills in developing alternative solutions for problem-solving.

Prospective Career of the Graduates

After finishing the Program, the graduate of Game Application and Technology Program is able to follow a career in:
1.   Game Engineer / Developer 2.   Game Designer 3.   Game Artist / Technical Artist 4.   Game Audio Engineer 5.   Game Director / Chief Technology Officer 6.    Game Content Provider 7.    Gamification & Serious Games Designer 8.    Game Consultant 9.    Game Publisher 10.  Entrepreneur

Course Structure for Binusian 2028

Course Structure
Sem Code Course Name SCU Total
1 CHAR6013001 Character Building: Pancasila 2 20
MATH6025001 Discrete Mathematics 4
MATH6030001 Linear Algebra 2
COMP6047001 Algorithm and Programming2 (AOL) 4/2
GAME6002001 Game Design1&2 (AOL) 2
LANG6027001 Indonesian 2
GAME6081001 2D Game Art 2
Foreign Language Courses 0
2 CHAR6014001 Character Building: Kewarganegaraan 2 20
MATH6031001 Calculus 4
COMP6048001 Data Structures1&2 (AOL) 4/2
ENTR6510001 Entrepreneurship: Prototyping 2
COMP6800001 Human and Computer Interaction2 (AOL) 2/1
MATH6183001 Scientific Computing (AOL) 2/1
Foreign Language Courses 0
3 CHAR6015001 Character Building: Agama 2 21
COMP6049001 Algorithm Design and Analysis1 (AOL) 4
COMP6065001 Artificial Intelligence2 (AOL) 4
STAT6171001 Basic Statistics 2
SCIE6063001 Computational Physics (AOL) 2/1
GAME6085001 Object Oriented Game Programming1&2 2
COMP6798001 Program Design Methods1 (AOL) 2
GAME6093001 Serious Game & Gamification 2
Foreign Language Courses 0
4 CPEN6247001 Computer Networks (AOL) 2/1 21
SCIE6062001 Computational Biology 2/1
GAME6069001 Game Programming1&2 (AOL) 4
COMP6100001 Software Engineering2 (AOL) 4
GAME6082001 Game Animation1&2 2
COMP6799001 Database Technology2 (AOL) 2/1
COMP6697001 Operating System (AOL) 2
Foreign Language Courses 0
5 COMP6696001 Research Methodology in Computer Science1 (AOL) 2 18
COMP6062001 Compilation Techniques 4
ENTR6511001 Entrepreneurship: Market Validation 2
GAME6091001 Advanced Game Development 2
GAME6084001 Game Development Capstone Project1&2 (AOL) 4
GAME6071001 3D Modeling for Games1&2 2
GAME6092001 Fundamental in Game Balancing 2
6 Enrichment Program I 20 20
7 Enrichment Program II 20 20
8 GAME6087001 Pre-Thesis 2 6
GAME6088001 Thesis 4
GAME6026001 Thesis 6
Total Credits 146 SCU
  1) This course is delivered in English   2) Global Learning System Course -) (AOL) - Assurance of Learning Process System  Foreign Language Courses: Students will take foreign language courses according to BINUS University English proficiency test results. See foreign language courses appendix for the details. Students must pass with a minimum Grade of C.  Pre-thesis (2 SCU) & Thesis (4 SCU) can be taken in the 6th and/or 7th semester by the students who meet the requirements from the Study Program/Program Enrichment Program I (6th Semester) & Enrichment Program II (7th Semester): -) Student will take one of enrichment program tracks (off campus). See enrichment appendix for the tracks detail. Enrichment Track Scheme
Track Semester 6 Semester 7
IN RS EN CD SA IS etc IN RS EN CD SA IS FS etc
1 v v
2 v v
3 v v
4 v v
5 v v
6 v v
7 v v
8 v v
9 v v
10 v v
11 v v
12 v v
13 v v
14 v v
15 v v
16 v v
17 v v
18 v v
19 v v
20 v v
21 v v
Notes: IN           : Internship RS          : Research EN          : Entrepreneurship CD          : Community Development SA           : Study Abroad FS           : Further Study IS            : Certified Specific Independent Study etc          : Study Program Special Purposes Description: Student will take one of enrichment program tracks
  1. Students will take only one track in each Enrichment Program.
  2. Students who failed in Enrichment Program I can retake according to the table above.
  3. As for Enrichment Program II, students who failed should retake the same track, except Certified Specific Independent Study.
  4. For those who failed in the Certified Study Abroad track will retake the courses from the home campus.

Prerequisites for Binusian 2028

There is no prerequisite for this program

Quality Controlled Courses for Binusian 2027

Student should pass all of these quality controlled courses as listed below:
No Course Code Course Name Minimal Grade
1 CHAR6013001 Character Building: Pancasila B
2 ENTR6511001 Entrepreneurship: Market Validation C
3 COMP6047001 Algorithm and Programming* C
4 COMP6048001 Data Structures* C
5 COMP6798001 Program Design Methods* C
6 COMP6100001 Software Engineering* C
7 COMP6799001 Database Technology C
8 COMP6697001 Operating System C
*) Tutorial